NewSpritesheetFromFile is a simple handler for creating a new spritesheet from a file textureName is the name of a texture already preloaded with engo.Files.Add
(textureName string, cellWidth, cellHeight int)
| 75 | // NewSpritesheetFromFile is a simple handler for creating a new spritesheet from a file |
| 76 | // textureName is the name of a texture already preloaded with engo.Files.Add |
| 77 | func NewSpritesheetFromFile(textureName string, cellWidth, cellHeight int) *Spritesheet { |
| 78 | res, err := engo.Files.Resource(textureName) |
| 79 | if err != nil { |
| 80 | log.Println("[WARNING] [NewSpritesheetFromFile]: Received error:", err) |
| 81 | return nil |
| 82 | } |
| 83 | |
| 84 | img, ok := res.(TextureResource) |
| 85 | if !ok { |
| 86 | log.Println("[WARNING] [NewSpritesheetFromFile]: Resource not of type `TextureResource`:", textureName) |
| 87 | return nil |
| 88 | } |
| 89 | |
| 90 | return NewSpritesheetFromTexture(&img, cellWidth, cellHeight) |
| 91 | } |
| 92 | |
| 93 | // NewSpritesheetWithBorderFromTexture creates a new spritesheet from a texture resource. |
| 94 | // This sheet has sprites of a uniform width and height, but also have borders around |
no test coverage detected