* Port of Cowork's `animateMouseMovement` + `animatedMove`. Ease-out-cubic at * 60fps; distance-proportional duration at 2000 px/sec, capped at 0.5s. When * the sub-gate is off (or distance < ~2 frames), falls through to * `moveAndSettle`. Called only from `drag` for the press→to motion — target
( input: Input, targetX: number, targetY: number, mouseAnimationEnabled: boolean, )
| 272 | * intermediate positions (scrollbars, window resizes). |
| 273 | */ |
| 274 | async function animatedMove( |
| 275 | input: Input, |
| 276 | targetX: number, |
| 277 | targetY: number, |
| 278 | mouseAnimationEnabled: boolean, |
| 279 | ): Promise<void> { |
| 280 | if (!mouseAnimationEnabled) { |
| 281 | await moveAndSettle(input, targetX, targetY) |
| 282 | return |
| 283 | } |
| 284 | const start = await input.mouseLocation() |
| 285 | const deltaX = targetX - start.x |
| 286 | const deltaY = targetY - start.y |
| 287 | const distance = Math.hypot(deltaX, deltaY) |
| 288 | if (distance < 1) return |
| 289 | const durationSec = Math.min(distance / 2000, 0.5) |
| 290 | if (durationSec < 0.03) { |
| 291 | await moveAndSettle(input, targetX, targetY) |
| 292 | return |
| 293 | } |
| 294 | const frameRate = 60 |
| 295 | const frameIntervalMs = 1000 / frameRate |
| 296 | const totalFrames = Math.floor(durationSec * frameRate) |
| 297 | for (let frame = 1; frame <= totalFrames; frame++) { |
| 298 | const t = frame / totalFrames |
| 299 | const eased = 1 - (1 - t) ** 3 |
| 300 | await input.moveMouse( |
| 301 | Math.round(start.x + deltaX * eased), |
| 302 | Math.round(start.y + deltaY * eased), |
| 303 | false, |
| 304 | ) |
| 305 | if (frame < totalFrames) { |
| 306 | await sleep(frameIntervalMs) |
| 307 | } |
| 308 | } |
| 309 | // Last frame has no trailing sleep — same HID round-trip before the |
| 310 | // caller's mouseButton reads NSEvent.mouseLocation. |
| 311 | await sleep(MOVE_SETTLE_MS) |
| 312 | } |
| 313 | |
| 314 | // ── Factory ─────────────────────────────────────────────────────────────── |
| 315 |
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