SetUser sets the "user" edge to the User entity.
(u *User)
| 108 | |
| 109 | // SetUser sets the "user" edge to the User entity. |
| 110 | func (fec *FsEventCreate) SetUser(u *User) *FsEventCreate { |
| 111 | return fec.SetUserID(u.ID) |
| 112 | } |
| 113 | |
| 114 | // Mutation returns the FsEventMutation object of the builder. |
| 115 | func (fec *FsEventCreate) Mutation() *FsEventMutation { |