SetServer sets the "server" field.
(s string)
| 87 | |
| 88 | // SetServer sets the "server" field. |
| 89 | func (nc *NodeCreate) SetServer(s string) *NodeCreate { |
| 90 | nc.mutation.SetServer(s) |
| 91 | return nc |
| 92 | } |
| 93 | |
| 94 | // SetNillableServer sets the "server" field if the given value is not nil. |
| 95 | func (nc *NodeCreate) SetNillableServer(s *string) *NodeCreate { |