SetUser sets the "user" edge to the User entity.
(u *User)
| 106 | |
| 107 | // SetUser sets the "user" edge to the User entity. |
| 108 | func (pc *PasskeyCreate) SetUser(u *User) *PasskeyCreate { |
| 109 | return pc.SetUserID(u.ID) |
| 110 | } |
| 111 | |
| 112 | // Mutation returns the PasskeyMutation object of the builder. |
| 113 | func (pc *PasskeyCreate) Mutation() *PasskeyMutation { |