(e3, t3, i3, s3, r2, o2, n2)
| 6999 | e3.attributes.length < t3 + 4 && (e3.attributes = (0, n.expandFloat32Array)(e3.attributes, this._terminal.rows * this._terminal.cols * 8)), c = r2 * this._dimensions.device.cell.width, d = a2 * this._dimensions.device.cell.height, _ = (l >> 24 & 255) / 255, u = (l >> 16 & 255) / 255, g = (l >> 8 & 255) / 255, v = 1, this._addRectangle(e3.attributes, t3, c, d, (o2 - r2) * this._dimensions.device.cell.width, this._dimensions.device.cell.height, _, u, g, v); |
| 7000 | } |
| 7001 | _addRectangle(e3, t3, i3, s3, r2, o2, n2, a2, h2, l2) { |
| 7002 | e3[t3] = i3 / this._dimensions.device.canvas.width, e3[t3 + 1] = s3 / this._dimensions.device.canvas.height, e3[t3 + 2] = r2 / this._dimensions.device.canvas.width, e3[t3 + 3] = o2 / this._dimensions.device.canvas.height, e3[t3 + 4] = n2, e3[t3 + 5] = a2, e3[t3 + 6] = h2, e3[t3 + 7] = l2; |
| 7003 | } |
| 7004 | _addRectangleFloat(e3, t3, i3, s3, r2, o2, n2) { |
| 7005 | e3[t3] = i3 / this._dimensions.device.canvas.width, e3[t3 + 1] = s3 / this._dimensions.device.canvas.height, e3[t3 + 2] = r2 / this._dimensions.device.canvas.width, e3[t3 + 3] = o2 / this._dimensions.device.canvas.height, e3[t3 + 4] = n2[0], e3[t3 + 5] = n2[1], e3[t3 + 6] = n2[2], e3[t3 + 7] = n2[3]; |
| 7006 | } |
no outgoing calls
no test coverage detected