| 7002 | e3[t3] = i3 / this._dimensions.device.canvas.width, e3[t3 + 1] = s3 / this._dimensions.device.canvas.height, e3[t3 + 2] = r2 / this._dimensions.device.canvas.width, e3[t3 + 3] = o2 / this._dimensions.device.canvas.height, e3[t3 + 4] = n2, e3[t3 + 5] = a2, e3[t3 + 6] = h2, e3[t3 + 7] = l2; |
| 7003 | } |
| 7004 | _addRectangleFloat(e3, t3, i3, s3, r2, o2, n2) { |
| 7005 | e3[t3] = i3 / this._dimensions.device.canvas.width, e3[t3 + 1] = s3 / this._dimensions.device.canvas.height, e3[t3 + 2] = r2 / this._dimensions.device.canvas.width, e3[t3 + 3] = o2 / this._dimensions.device.canvas.height, e3[t3 + 4] = n2[0], e3[t3 + 5] = n2[1], e3[t3 + 6] = n2[2], e3[t3 + 7] = n2[3]; |
| 7006 | } |
| 7007 | _colorToFloat32Array(e3) { |
| 7008 | return new Float32Array([(e3.rgba >> 24 & 255) / 255, (e3.rgba >> 16 & 255) / 255, (e3.rgba >> 8 & 255) / 255, (255 & e3.rgba) / 255]); |
| 7009 | } |