({ thangs, visitedPositions })
| 1556 | } |
| 1557 | |
| 1558 | function shiftLayout ({ thangs, visitedPositions }) { |
| 1559 | // Keep track of the min/max position of all significant Thangs plus places the hero visits |
| 1560 | // Once we know the needed bounds and offset of the level, we can shift everything to start from row 0, col 0 |
| 1561 | // We maintain standard level viewport aspect ratio, so we may center the level along the major axis |
| 1562 | let [minCol, minRow, maxCol, maxRow] = [9001, 9001, -9001, -9001] |
| 1563 | |
| 1564 | for (const pos of visitedPositions) { |
| 1565 | minCol = Math.min(minCol, pos.x) |
| 1566 | minRow = Math.min(minRow, pos.y) |
| 1567 | maxCol = Math.max(maxCol, pos.x) |
| 1568 | maxRow = Math.max(maxRow, pos.y) |
| 1569 | } |
| 1570 | |
| 1571 | for (const thang of thangs) { |
| 1572 | const spriteName = thangTypesToSpriteNames[thang.thangType] |
| 1573 | if (!significantSpriteNames.concat(['Hero Placeholder']).includes(spriteName)) { |
| 1574 | continue |
| 1575 | } |
| 1576 | const complexPos = _.find(thang.components, (component) => component.original === PhysicalID).config.pos |
| 1577 | const simplePos = simplifyPos(complexPos) |
| 1578 | minCol = Math.min(minCol, simplePos.x) |
| 1579 | minRow = Math.min(minRow, simplePos.y) |
| 1580 | maxCol = Math.max(maxCol, simplePos.x) |
| 1581 | maxRow = Math.max(maxRow, simplePos.y) |
| 1582 | // if (simplePos.x >= placeholderPositionSimple || simplePos.y >= placeholderPositionSimple) { |
| 1583 | // console.log('Found unmoved', spriteName, thang.id, 'at', simplePos.x, simplePos.y) |
| 1584 | // } |
| 1585 | } |
| 1586 | |
| 1587 | const size = { cols: maxCol - minCol + 1, rows: maxRow - minRow + 1 } |
| 1588 | size.cols = Math.max(size.cols, 3) |
| 1589 | size.rows = Math.max(size.rows, 2) |
| 1590 | |
| 1591 | const targetAspectRatio = 20 / 17 |
| 1592 | const currentAspectRatio = size.cols / size.rows |
| 1593 | |
| 1594 | let offsetX = 0 |
| 1595 | let offsetY = 0 |
| 1596 | |
| 1597 | if (currentAspectRatio > targetAspectRatio) { |
| 1598 | // Width is the major dimension, adjust height |
| 1599 | const targetRows = Math.round(size.cols / targetAspectRatio) |
| 1600 | offsetY = Math.floor((targetRows - size.rows) / 2) |
| 1601 | size.rows = targetRows |
| 1602 | } else { |
| 1603 | // Height is the major dimension, adjust width |
| 1604 | const targetCols = Math.round(size.rows * targetAspectRatio) |
| 1605 | offsetX = Math.floor((targetCols - size.cols) / 2) |
| 1606 | size.cols = targetCols |
| 1607 | } |
| 1608 | |
| 1609 | const offset = { x: -minCol + offsetX, y: -minRow + offsetY } |
| 1610 | |
| 1611 | for (const thang of thangs) { |
| 1612 | const spriteName = thangTypesToSpriteNames[thang.thangType] |
| 1613 | if (!significantSpriteNames.concat(['Hero Placeholder']).includes(spriteName)) { |
| 1614 | continue |
| 1615 | } |
no test coverage detected