(runner *interp.Runner)
| 72 | } |
| 73 | |
| 74 | func NewStateStore(runner *interp.Runner) *ShellStateStore { |
| 75 | return &ShellStateStore{ |
| 76 | data: make(map[string]ShellState), |
| 77 | runner: runner, |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | // Store saves a state instance and returns its key. |
| 82 | // |