(dst, src)
| 3559 | |
| 3560 | #if GL_EXPLICIT_UNIFORM_BINDING |
| 3561 | function copyKeys(dst, src) { |
| 3562 | for (var key of Object.keys(src)) { dst[key] = src[key] }; |
| 3563 | } |
| 3564 | // Collect sampler and ubo binding locations from the vertex and fragment shaders. |
| 3565 | program.explicitUniformBindings = {}; |
| 3566 | program.explicitSamplerBindings = {}; |