| 34 | } |
| 35 | |
| 36 | GLuint create_program(GLuint vertexShader, GLuint fragmentShader) |
| 37 | { |
| 38 | GLuint program = glCreateProgram(); |
| 39 | glAttachShader(program, vertexShader); |
| 40 | glAttachShader(program, fragmentShader); |
| 41 | glBindAttribLocation(program, 0, "apos"); |
| 42 | glBindAttribLocation(program, 1, "acolor"); |
| 43 | glLinkProgram(program); |
| 44 | return program; |
| 45 | } |
| 46 | |
| 47 | int main() { |
| 48 | EmscriptenWebGLContextAttributes attr; |