| 42 | } |
| 43 | |
| 44 | GLuint compile_shader(GLenum shaderType, const char *src) { |
| 45 | GLuint shader = glCreateShader(shaderType); |
| 46 | GL_CALL(glShaderSource(shader, 1, &src, NULL)); |
| 47 | GL_CALL(glCompileShader(shader)); |
| 48 | |
| 49 | GLint isCompiled = 0; |
| 50 | GL_CALL(glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled)); |
| 51 | assert(isCompiled); |
| 52 | return shader; |
| 53 | } |
| 54 | |
| 55 | GLuint create_program(GLuint vert, GLuint frag) { |
| 56 | GLuint program = glCreateProgram(); |