* Transposes a 4x4 matrix. * * @param m the matrix to transpose */
| 390 | * @param m the matrix to transpose |
| 391 | */ |
| 392 | static void |
| 393 | transpose(GLfloat *m) |
| 394 | { |
| 395 | GLfloat t[16] = { |
| 396 | m[0], m[4], m[8], m[12], |
| 397 | m[1], m[5], m[9], m[13], |
| 398 | m[2], m[6], m[10], m[14], |
| 399 | m[3], m[7], m[11], m[15]}; |
| 400 | |
| 401 | memcpy(m, t, sizeof(t)); |
| 402 | } |
| 403 | |
| 404 | /** |
| 405 | * Inverts a 4x4 matrix. |