| 20 | } |
| 21 | |
| 22 | static GLuint create_program(GLuint vertexShader, GLuint fragmentShader) |
| 23 | { |
| 24 | GLuint program = glCreateProgram(); |
| 25 | glAttachShader(program, vertexShader); |
| 26 | glAttachShader(program, fragmentShader); |
| 27 | glBindAttribLocation(program, 0, "pos"); |
| 28 | glLinkProgram(program); |
| 29 | glUseProgram(program); |
| 30 | return program; |
| 31 | } |
| 32 | |
| 33 | static GLuint create_texture() |
| 34 | { |