h: 0,360 s: 0,1 v: 0,1
| 29 | // s: 0,1 |
| 30 | // v: 0,1 |
| 31 | void HSVtoRGB(float *r, float *g, float *b, float h, float s, float v) |
| 32 | { |
| 33 | int i; |
| 34 | float f, p, q, t; |
| 35 | if (s == 0) |
| 36 | { |
| 37 | // achromatic (grey) |
| 38 | *r = *g = *b = v; |
| 39 | return; |
| 40 | } |
| 41 | h /= 60; // sector 0 to 5 |
| 42 | i = floor(h); |
| 43 | f = h - i; // factorial part of h |
| 44 | p = v * (1 - s); |
| 45 | q = v * (1 - s * f); |
| 46 | t = v * (1 - s * (1 - f)); |
| 47 | switch(i) |
| 48 | { |
| 49 | case 0: |
| 50 | *r = v; |
| 51 | *g = t; |
| 52 | *b = p; |
| 53 | break; |
| 54 | case 1: |
| 55 | *r = q; |
| 56 | *g = v; |
| 57 | *b = p; |
| 58 | break; |
| 59 | case 2: |
| 60 | *r = p; |
| 61 | *g = v; |
| 62 | *b = t; |
| 63 | break; |
| 64 | case 3: |
| 65 | *r = p; |
| 66 | *g = q; |
| 67 | *b = v; |
| 68 | break; |
| 69 | case 4: |
| 70 | *r = t; |
| 71 | *g = p; |
| 72 | *b = v; |
| 73 | break; |
| 74 | default: // case 5: |
| 75 | *r = v; |
| 76 | *g = p; |
| 77 | *b = q; |
| 78 | break; |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | int smallestIterOut = 0x7FFFFFFF; |
| 83 | uint32_t ColorMap(int iter) |