| 144 | result.z = m.rowz.x * v.x + m.rowz.y * v.y + m.rowz.z * v.z + m.rowz.w; |
| 145 | } |
| 146 | inline void TransformVector(CalVector4& result, const BoneTransform& m, const CalBase4& v) { |
| 147 | result.x = m.rowx.x * v.x + m.rowx.y * v.y + m.rowx.z * v.z; |
| 148 | result.y = m.rowy.x * v.x + m.rowy.y * v.y + m.rowy.z * v.z; |
| 149 | result.z = m.rowz.x * v.x + m.rowz.y * v.y + m.rowz.z * v.z; |
| 150 | } |
| 151 | |
| 152 | void calculateVerticesAndNormals_x87( |
| 153 | const BoneTransform* boneTransforms, |
no outgoing calls
no test coverage detected