* 和 update?() 类似,在所有System和组件的 update?() 执行以后调用。 * * Like update, called all of gameobject update.
()
| 157 | * Like update, called all of gameobject update. |
| 158 | */ |
| 159 | lateUpdate() {} |
| 160 | /** |
| 161 | * 游戏开始和游戏暂停后开始播放的时候调用。 |
| 162 | * |
nothing calls this directly
no outgoing calls
no test coverage detected