| 122 | |
| 123 | template <typename AllocatorT> |
| 124 | void ObjectCacheSizeController<AllocatorT>::work() { |
| 125 | if (mode_ == FreeMemoryOnly) { |
| 126 | auto freeMemBytes = objCache_.config_.getFreeMemBytes(); |
| 127 | if (freeMemBytes < objCache_.config_.lowerLimitBytes) { |
| 128 | // Shrink cache when free memory is below the lower limit |
| 129 | ensureFreeMemoryAboveLowerLimit(); |
| 130 | } else if (freeMemBytes > objCache_.config_.upperLimitBytes) { |
| 131 | // Only expand cache when free memory is above the upper limit |
| 132 | expandCacheByEntriesNum(objCache_.config_.expandCacheBy, |
| 133 | getCurrentEntriesLimit()); |
| 134 | } |
| 135 | // When free memory is between lower and upper limits, do nothing (stable |
| 136 | // zone) |
| 137 | return; |
| 138 | } |
| 139 | |
| 140 | // This function adjusts number of entries allowed in the object cache |
| 141 | // based on internal metrics (average object size, total object size, max |
| 142 | // entries) and system metrics (free memory and RSS). |
| 143 | auto totalObjSize = getTotalObjSizeBytes(); |
| 144 | auto currentNumEntries = objCache_.getNumEntries(); |
| 145 | if (currentNumEntries == 0) { |
| 146 | return; |
| 147 | } |
| 148 | auto minEntriesWarmCacheThreshold = |
| 149 | kSizeControllerThresholdPct * objCache_.config_.l1EntriesLimit / 100; |
| 150 | auto totalObjectSizeLimit = getTotalObjectSizeLimit(); |
| 151 | auto totalObjectSizeWarmCacheThreshold = |
| 152 | kSizeControllerThresholdPct * totalObjectSizeLimit / 100; |
| 153 | |
| 154 | // Check if the cache is warming up. |
| 155 | // A cache is considered to be warming up if: |
| 156 | // 1. The total size of objects in the cache is less than the warm cache |
| 157 | // threshold. |
| 158 | // 2. The current number of entries in the cache is less than the minimum |
| 159 | // entries warm cache threshold. |
| 160 | // 3. There is space to grow, i.e., the current number of entries limit is |
| 161 | // greater than the current number of entries. |
| 162 | // If 1 and 2 are true but not 3, meaning very little items and bytes are |
| 163 | // consumed, yet the cache cannot grow since (currentEntriesLimit_ == |
| 164 | // currentNumEntries), this could be because the cache shrunk to adjust for |
| 165 | // large items and then the item size suddenly dropped. Without checking for |
| 166 | // 3, we would not be stuck in an infinite loop where we always think the |
| 167 | // cache is warming up. |
| 168 | if ((totalObjSize < totalObjectSizeWarmCacheThreshold) && |
| 169 | (currentNumEntries < minEntriesWarmCacheThreshold) && |
| 170 | (currentEntriesLimit_ > currentNumEntries)) { |
| 171 | // Cache is warming up. |
| 172 | return; |
| 173 | } |
| 174 | |
| 175 | // First thing, we want to take care of is to make sure that the total |
| 176 | // object size and number of objects are within the limit. |
| 177 | auto averageObjSize = totalObjSize / currentNumEntries; |
| 178 | XDCHECK_NE(0u, averageObjSize); |
| 179 | if (averageObjSize == 0) { |
| 180 | return; |
| 181 | } |
nothing calls this directly
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