(t0)
| 41 | // The phase offset lets the gradient cycle — so the colors sweep along the |
| 42 | // text on each animation frame instead of being static. |
| 43 | function RainbowText(t0) { |
| 44 | const $ = _c(5); |
| 45 | const { |
| 46 | text, |
| 47 | phase: t1 |
| 48 | } = t0; |
| 49 | const phase = t1 === undefined ? 0 : t1; |
| 50 | let t2; |
| 51 | if ($[0] !== text) { |
| 52 | t2 = [...text]; |
| 53 | $[0] = text; |
| 54 | $[1] = t2; |
| 55 | } else { |
| 56 | t2 = $[1]; |
| 57 | } |
| 58 | let t3; |
| 59 | if ($[2] !== phase || $[3] !== t2) { |
| 60 | t3 = <>{t2.map((ch, i) => <Text key={i} color={getRainbowColor(i + phase)}>{ch}</Text>)}</>; |
| 61 | $[2] = phase; |
| 62 | $[3] = t2; |
| 63 | $[4] = t3; |
| 64 | } else { |
| 65 | t3 = $[4]; |
| 66 | } |
| 67 | return t3; |
| 68 | } |
| 69 | |
| 70 | // Smooth-tick a count toward target, +1 per frame. Same pattern as the |
| 71 | // token counter in SpinnerAnimationRow — the ref survives re-renders and |
nothing calls this directly
no test coverage detected