MCPcopy Create free account

hub / github.com/galacean/engine / functions

Functions8,347 in github.com/galacean/engine

↓ 3 callersFunctionoC
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 3 callersFunctionoI
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 3 callersFunctionom
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 3 callersFunctionp1
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:16
↓ 3 callersFunctionpA
(a,b,c,d,e,f,g,h,i,j,k)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 3 callersFunctionpI
(a,b,c,d,e,f)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 3 callersMethodparse
()
packages/loader/src/gltf/parser/GLTFParserContext.ts:112
↓ 3 callersMethodparseBasicType
(value: IBasicType, originValue?: any)
packages/loader/src/resource-deserialize/resources/parser/ReflectionParser.ts:96
↓ 3 callersMethodparseIncludes
* @param regex The default regex is for engine's builtin glsl `#include` syntax, * since `ShaderLab` use the same parsing function but different sy
packages/core/src/shaderlib/ShaderFactory.ts:37
↓ 3 callersMethodperspective
* Calculate a perspective projection matrix. * @param fovY - Field of view in the y direction, in radians * @param aspect - Aspect ratio, define
packages/math/src/Matrix.ts:561
↓ 3 callersMethodpopScope
()
packages/shader-lab/src/parser/SemanticAnalyzer.ts:71
↓ 3 callersFunctionq1
(a,b,c,d,e,f,g,h,i,j,k,l,m)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 3 callersFunctionq5
()
packages/physics-physx/libs/physx.release.downgrade.js:33
↓ 3 callersFunctionqB
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:18
↓ 3 callersFunctionqI
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:28
↓ 3 callersFunctionqK
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 3 callersFunctionqO
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:31
↓ 3 callersFunctionqX
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 3 callersFunctionr1
(a,b,c,d,e,f)
packages/physics-physx/libs/physx.release.downgrade.js:23
↓ 3 callersFunctionr5
()
packages/physics-physx/libs/physx.release.downgrade.js:33
↓ 3 callersFunctionrO
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:32
↓ 3 callersFunctionrR
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:13
↓ 3 callersMethodrandomPointInsideUnitCircle
(out: Vector2, rand: Rand)
packages/core/src/particle/modules/shape/ShapeUtils.ts:26
↓ 3 callersMethodrecreateTextureIfNeeded
* Recreate texture if needed. * @param engine - Engine * @param currentTexture - Current texture * @param width - Need texture width * @pa
packages/core/src/RenderPipeline/PipelineUtils.ts:24
↓ 3 callersFunctionregisterXRPlatformFeature
(type: XRFeatureType)
packages/xr-webxr/src/WebXRDevice.ts:93
↓ 3 callersMethodrelease
()
packages/core/src/RenderPipeline/DepthOnlyPass.ts:63
↓ 3 callersMethodremoveByIndex
* Remove item from the array. * @param index - The index of the array
packages/core/src/utils/SafeLoopArray.ts:36
↓ 3 callersMethodremoveChild
* Remove child entity. * @param child - The child entity which want to be removed
packages/core/src/Entity.ts:403
↓ 3 callersMethodremoveEffect
* Remove a PostProcessEffect from the PostProcess. * @param type - The type of PostProcessEffect * @returns The PostProcessEffect removed
packages/core/src/postProcess/PostProcess.ts:104
↓ 3 callersMethodremoveKey
* Remove a key from the curve. * @param index - The remove key index
packages/core/src/particle/modules/ParticleCurve.ts:69
↓ 3 callersMethodrender
* Manually call the rendering of the camera. * @param cubeFace - Cube rendering surface collection * @param mipLevel - Set mip level the data wa
packages/core/src/Camera.ts:640
↓ 3 callersMethodrender
* Perform scene rendering. * @param context - Render context * @param cubeFace - Render surface of cube texture * @param mipLevel - Set mip l
packages/core/src/RenderPipeline/BasicRenderPipeline.ts:85
↓ 3 callersMethodreset
()
tests/src/core/physics/Collider.test.ts:55
↓ 3 callersMethodresetAspectRatio
* Restore the automatic calculation of the aspect ratio through the viewport aspect ratio.
packages/core/src/Camera.ts:494
↓ 3 callersMethodrotateAxisAngle
* The specified matrix rotates around an arbitrary axis. * @param m - The specified matrix * @param axis - The axis * @param r - The rotation
packages/math/src/Matrix.ts:594
↓ 3 callersMethodrotationQuaternion
* Local rotation, defining the rotation by using a unit quaternion.
packages/core/src/Transform.ts:151
↓ 3 callersMethodrotationQuaternion
* Calculate a rotation matrix from a quaternion. * @param quaternion - The quaternion used to calculate the matrix * @param out - The calculated
packages/math/src/Matrix.ts:206
↓ 3 callersFunctionrunDestructors
(destructors)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 3 callersFunctionrunDestructors
(destructors)
packages/loader/libs/basis_transcoder.js:9
↓ 3 callersFunctionsT
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:27
↓ 3 callersMethodsaveFinalValue
()
packages/core/src/animation/internal/AnimationCurveLayerOwner.ts:25
↓ 3 callersMethodsaveFixedPoseValue
()
packages/core/src/animation/internal/animationCurveOwner/AnimationCurveOwner.ts:156
↓ 3 callersMethodscanMacroBranchBody
()
packages/shader-lab/src/macroProcessor/MacroParserLexer.ts:171
↓ 3 callersMethodscanToChar
(char: string)
packages/shader-lab/src/macroProcessor/MacroParserLexer.ts:164
↓ 3 callersMethodscreenToViewportPoint
* Transform the X and Y coordinates of a point from screen space to viewport space * @param point - Point in screen space * @param out - Point i
packages/core/src/Camera.ts:572
↓ 3 callersMethodsearchGroupInParents
(element: IGroupAble)
packages/ui/src/Utils.ts:69
↓ 3 callersMethodsetAngularDamping
* Sets the angular damping coefficient. * @param value - Angular damping coefficient
packages/design/src/physics/IDynamicCollider.ts:32
↓ 3 callersMethodsetAngularVelocity
* Sets the angular velocity of the actor. * @param value - New angular velocity of actor
packages/design/src/physics/IDynamicCollider.ts:56
↓ 3 callersMethodsetCenterOfMass
* Sets the center of mass relative to the actor. * @param value - Mass frame offset transform relative to the actor frame
packages/design/src/physics/IDynamicCollider.ts:68
↓ 3 callersMethodsetDamping
* Set the damping of the joint spring. * @param damping the degree of damping of the joint spring of the joint
packages/design/src/physics/joints/ISpringJoint.ts:36
↓ 3 callersMethodsetDriveForceLimit
* sets the maximum torque the drive can exert. * @param limit the maximum torque
packages/design/src/physics/joints/IHingeJoint.ts:50
↓ 3 callersMethodsetDriveGearRatio
* sets the gear ratio for the drive. * @param ratio the gear ratio
packages/design/src/physics/joints/IHingeJoint.ts:56
↓ 3 callersMethodsetDriveVelocity
* set the target velocity for the drive model. * @param velocity the drive target velocity
packages/design/src/physics/joints/IHingeJoint.ts:44
↓ 3 callersMethodsetInertiaTensor
* Sets the inertia tensor, using a parameter specified in mass space coordinates. * @param value - New mass space inertia tensor for the actor
packages/design/src/physics/IDynamicCollider.ts:80
↓ 3 callersMethodsetLinearDamping
* Sets the linear damping coefficient. * @param value - Linear damping coefficient
packages/design/src/physics/IDynamicCollider.ts:26
↓ 3 callersMethodsetLinearVelocity
* Sets the linear velocity of the actor. * @param value - New linear velocity of actor
packages/design/src/physics/IDynamicCollider.ts:44
↓ 3 callersMethodsetMass
* Sets the mass of a dynamic actor. * @param value - New mass value for the actor
packages/design/src/physics/IDynamicCollider.ts:62
↓ 3 callersMethodsetMaxAngularVelocity
* Set the maximum angular velocity permitted for this actor. * @param value - Max allowable angular velocity for actor
packages/design/src/physics/IDynamicCollider.ts:100
↓ 3 callersMethodsetMaxDepenetrationVelocity
* Sets the maximum depenetration velocity permitted to be introduced by the solver. * @param value - The maximum velocity to de-penetrate
packages/design/src/physics/IDynamicCollider.ts:106
↓ 3 callersMethodsetMaxDistance
* Set the allowed maximum distance for the joint. * @param distance the maximum distance
packages/design/src/physics/joints/ISpringJoint.ts:18
↓ 3 callersMethodsetMinDistance
* Set the allowed minimum distance for the joint. * @param distance the minimum distance
packages/design/src/physics/joints/ISpringJoint.ts:12
↓ 3 callersMethodsetNonWalkableMode
* Sets the non-walkable mode for the CCT. * @param flag The new value of the non-walkable mode.
packages/design/src/physics/ICharacterController.ts:38
↓ 3 callersMethodsetRenderUpdateFlagTrue
(rendererUpdateFlag: ContextRendererUpdateFlag)
packages/core/src/RenderPipeline/CullingResults.ts:33
↓ 3 callersMethodsetReplacementShader
( shader: Shader, replacementTag?: string | ShaderTagKey, failureStrategy: ReplacementFailureStrat
packages/core/src/Camera.ts:710
↓ 3 callersMethodsetRotationQuaternion
* Set local rotation by the X, Y, Z, and W components of the quaternion. * @param x - X component of quaternion * @param y - Y component of quat
packages/physics-lite/src/LiteTransform.ts:194
↓ 3 callersMethodsetSleepThreshold
* Sets the mass-normalized kinetic energy threshold below which an actor may go to sleep. * @param value - Energy below which an actor may go to sl
packages/design/src/physics/IDynamicCollider.ts:112
↓ 3 callersMethodsetSlopeLimit
* Sets the slope limit in degrees. * @param slopeLimit The slope limit for the controller.
packages/design/src/physics/ICharacterController.ts:50
↓ 3 callersMethodsetStepOffset
* The step height. * @param offset The new step offset for the controller.
packages/design/src/physics/ICharacterController.ts:32
↓ 3 callersMethodsetStiffness
* Set the strength of the joint spring. * @param stiffness the spring strength of the joint
packages/design/src/physics/joints/ISpringJoint.ts:30
↓ 3 callersMethodsetTolerance
* Set the error tolerance of the joint. * @param tolerance the distance beyond the allowed range at which the joint becomes active
packages/design/src/physics/joints/ISpringJoint.ts:24
↓ 3 callersMethodsetUpDirection
* Sets the 'up' direction. * @param up The up direction for the controller.
packages/design/src/physics/ICharacterController.ts:44
↓ 3 callersMethodsetVertexBufferBinding
(index: number, binding: VertexBufferBinding)
packages/core/src/graphic/Primitive.ts:106
↓ 3 callersMethodsortBatch
(compareFunc: Function, batcherManager: BatcherManager)
packages/core/src/RenderPipeline/RenderQueue.ts:34
↓ 3 callersFunctionst
(a,b,c,d,e,f)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 3 callersMethodstop
* Stops playing the clip.
packages/core/src/audio/AudioSource.ts:188
↓ 3 callersMethodsupportGenerateMipmapsWithCorrection
* Check if the texture config supports auto mipmap generation with real correction for mipmap and isSRGBColorSpace.
packages/core/src/texture/TextureUtils.ts:12
↓ 3 callersMethodsupportSRGB
(format: TextureFormat)
packages/core/src/texture/TextureUtils.ts:36
↓ 3 callersFunctiontC
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 3 callersFunctiontI
(a)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 3 callersFunctiontY
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 3 callersFunctiontg
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 3 callersFunctionthrowInstanceAlreadyDeleted
(obj)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 3 callersFunctionthrowInstanceAlreadyDeleted
(obj)
packages/physics-physx/libs/physx.release.js:9
↓ 3 callersFunctionthrowInstanceAlreadyDeleted
(obj)
packages/loader/libs/basis_transcoder.js:9
↓ 3 callersFunctionto
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 3 callersFunctiontq
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 3 callersMethodtransformNormal
* Performs a normal transformation using the given 4x4 matrix. * @remarks * A normal transform performs the transformation with the assumption t
packages/math/src/Vector3.ts:226
↓ 3 callersFunctionty
(a,b,c,d,e,f)
packages/physics-physx/libs/physx.release.downgrade.js:18
↓ 3 callersFunctionuD
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 3 callersFunctionuK
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 3 callersFunctionuN
(a)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 3 callersMethodunwrapNodeByType
(node: TreeNode, type: NoneTerminal)
packages/shader-lab/src/ParserUtils.ts:11
↓ 3 callersFunctionupcastPointer
(ptr,ptrClass,desiredClass)
packages/loader/libs/basis_transcoder.js:9
↓ 3 callersMethodupdateUVs
(renderer: ISpriteRenderer)
packages/core/src/2d/assembler/ISpriteAssembler.ts:19
↓ 3 callersFunctionut
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 3 callersFunctionvJ
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:32
↓ 3 callersMethodviewportPointToRay
* Generate a ray by a point in viewport. * @param point - Point in viewport space, X and Y are the camera viewport space coordinates * @param ou
packages/core/src/Camera.ts:549
↓ 3 callersFunctionw6
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:29
↓ 3 callersFunctionwE
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 3 callersFunctionwW
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:21
← previousnext →1,401–1,500 of 8,347, ranked by callers