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Functions8,347 in github.com/galacean/engine

↓ 2 callersMethod_updatePosition
()
packages/core/src/2d/text/TextRenderer.ts:439
↓ 2 callersMethod_updatePosition
()
packages/ui/src/component/advanced/Text.ts:364
↓ 2 callersMethod_updatePositions
()
packages/core/src/2d/sprite/Sprite.ts:306
↓ 2 callersMethod_updateProjectionRelatedShaderData
(context: RenderContext, worldMatrix: Matrix, batched: boolean)
packages/core/src/Renderer.ts:459
↓ 2 callersMethod_updateSizeByAlignment
()
packages/ui/src/component/UITransform.ts:347
↓ 2 callersMethod_updateSortDistance
* @internal
packages/ui/src/component/UICanvas.ts:327
↓ 2 callersMethod_updateTransformShaderData
* @internal
packages/core/src/2d/sprite/SpriteMask.ts:191
↓ 2 callersMethod_updateUseNormalAndTangent
(useNormal: boolean, useTangent: boolean)
packages/core/src/mesh/BlendShape.ts:110
↓ 2 callersMethod_updateWorldFlagWithParentRectChange
(flags: number, parentChange: boolean = true)
packages/ui/src/component/UITransform.ts:408
↓ 2 callersMethod_updateWorldFlagWithSelfRectChange
()
packages/ui/src/component/UITransform.ts:394
↓ 2 callersMethod_updateWorldRotationFlag
* Get worldMatrix: Will trigger the worldMatrix update of itself and all parent entities. * Get worldPosition: Will trigger the worldMatrix, local
packages/core/src/Transform.ts:697
↓ 2 callersMethod_updateWorldScaleFlag
* Get worldMatrix: Will trigger the worldMatrix update of itself and all parent entities. * Get worldPosition: Will trigger the worldMatrix, local
packages/core/src/Transform.ts:738
↓ 2 callersMethod_validate
(texture: Texture, rhi: WebGLGraphicDevice)
packages/rhi-webgl/src/GLTexture.ts:694
↓ 2 callersMethod_viewMatrixChange
()
packages/core/src/Camera.ts:886
↓ 2 callersMethod_writeVector3AdvancedVertexData
( attribute: VertexAttribute, elementIndex: VertexElementIndex, vertices: Vector3[] )
packages/core/src/mesh/ModelMesh.ts:1079
↓ 2 callersFunctiona2
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctiona3
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctionaA
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 2 callersFunctionaE
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 2 callersFunctionaF
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionaG
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 2 callersFunctionaO
(a)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 2 callersFunctionaP
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersMethodactiveRenderTarget
* Set which face and mipLevel of the cube texture to render to. * @param mipLevel - Set mip level the data want to write * @param faceIndex - Cu
packages/core/src/renderingHardwareInterface/IPlatformRenderTarget.ts:12
↓ 2 callersFunctionaddBox
(cubeSize: Vector3, type: typeof DynamicCollider | typeof StaticCollider, pos: Vector3)
tests/src/core/physics/CharacterController.test.ts:39
↓ 2 callersFunctionaddBox
(rootEntity: Entity, cubeSize: number, x: number, y: number, z: number, index: number)
e2e/case/physx-customUrl.ts:29
↓ 2 callersFunctionaddBox
(rootEntity: Entity, cubeSize: number, x: number, y: number, z: number, index: number)
e2e/case/physx-collision.ts:30
↓ 2 callersMethodaddForce
* Apply a force to the dynamic collider. * @param force - The force make the collider move
packages/design/src/physics/IDynamicCollider.ts:147
↓ 2 callersMethodaddLookahead
(ts: Iterable<Terminal>)
packages/shader-lab/src/lalr/StateItem.ts:39
↓ 2 callersMethodaddOnUpdateRenderers
(renderer: Renderer)
packages/core/src/ComponentsManager.ts:171
↓ 2 callersMethodaddPathMask
* Adds a path mask to the AnimatorLayerMask, the root path is "". * @param path - The path to add a mask for * @returns The created or existing
packages/core/src/animation/AnimatorLayerMask.ts:45
↓ 2 callersMethodaddTorque
* Apply a torque to the dynamic collider. * @param torque - The force make the collider rotate
packages/design/src/physics/IDynamicCollider.ts:153
↓ 2 callersFunctionak
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctionam
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionap
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctionattachFinalizer
(handle)
packages/loader/libs/basis_transcoder.js:9
↓ 2 callersFunctionax
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 2 callersFunctionay
(a)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionb0
(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 2 callersFunctionb1
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:18
↓ 2 callersFunctionbC
(a)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 2 callersFunctionbF
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionbP
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionbR
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:32
↓ 2 callersFunctionbU
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionbi
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersMethodbind
* Bind this shader program. * @returns Whether the shader program is switched.
packages/core/src/shader/ShaderProgram.ts:161
↓ 2 callersMethodblitFramebuffer
( srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint,
packages/rhi-webgl/src/type.ts:27
↓ 2 callersFunctionbm
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctionbt
(a)
packages/physics-physx/libs/physx.release.downgrade.js:31
↓ 2 callersFunctionby
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctionc0
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 2 callersFunctionc1
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 2 callersFunctionc6
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctioncC
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 2 callersFunctioncF
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctioncO
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctioncP
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctioncR
(a)
packages/physics-physx/libs/physx.release.downgrade.js:28
↓ 2 callersFunctioncW
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:31
↓ 2 callersFunctionc_
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 2 callersFunctioncheckAssertions
(value,toTypeName)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 2 callersFunctioncheckAssertions
(value,toTypeName)
packages/physics-physx/libs/physx.release.js:9
↓ 2 callersFunctioncheckAssertions
(value,toTypeName)
packages/loader/libs/basis_transcoder.js:9
↓ 2 callersMethodclear
()
packages/loader/src/resource-deserialize/resources/parser/ParserContext.ts:42
↓ 2 callersMethodclearMask
(context: RenderContext, pipelineStageTagValue: string)
packages/core/src/RenderPipeline/MaskManager.ts:61
↓ 2 callersMethodclearVertexElements
()
packages/core/src/graphic/Primitive.ts:70
↓ 2 callersFunctionclickItem
(itemDOM)
examples/index.js:94
↓ 2 callersMethodcloneProperty
( source: Object, target: Object, k: string | number, cloneMode: CloneMode, srcRoot: Entit
packages/core/src/clone/CloneManager.ts:97
↓ 2 callersFunctioncm
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctioncreateDebrisParticle
( engine: Engine, texture: Texture2D, stretch: boolean = false, lengthScale: number = 2 )
e2e/case/particleRenderer-force.ts:98
↓ 2 callersMethodcreateFixedJoint
* Create fixed joint. * @param collider - collider of joint
packages/design/src/physics/IPhysics.ts:124
↓ 2 callersFunctioncreateGlowParticle
( fireEntity: Entity, texture: Texture2D, stretch: boolean = false, lengthScale: number = 2 )
e2e/case/particleRenderer-force.ts:194
↓ 2 callersFunctioncreateHighlightsParticle
(fireEntity: Entity, texture: Texture2D, stretch = false, lengthScale = 2)
e2e/case/particleRenderer-force.ts:354
↓ 2 callersFunctioncreatePhysicsSphere
( rootEntity: Entity, name: string, position: Vector3, radius: number, color: Vector3, collisionLa
e2e/case/physx-collision-group.ts:41
↓ 2 callersFunctioncreatePhysicsSphere
( rootEntity: Entity, name: string, position: Vector3, radius: number, color: Vector3, collisionLa
e2e/case/litePhysics-collision-group.ts:36
↓ 2 callersFunctioncreatePlane
(engine: Engine, name: string, position: Vector3)
examples/src/shaderlab-02-render-state.ts:110
↓ 2 callersMethodcreatePlatformPrimitive
(primitive: Mesh)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:242
↓ 2 callersMethodcreatePlatformRenderTarget
(target: RenderTarget)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:258
↓ 2 callersMethodcreatePlatformTexture2D
(texture2D: Texture2D)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:246
↓ 2 callersMethodcreatePlatformTexture2DArray
(texture2D: Texture2DArray)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:250
↓ 2 callersMethodcreatePlatformTextureCube
(textureCube: TextureCube)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:254
↓ 2 callersFunctioncreateSparksParticle
(fireEntity: Entity, texture: Texture2D, stretch = false, lengthScale = 2)
e2e/case/particleRenderer-force.ts:279
↓ 2 callersFunctiond0
(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctiond1
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:19
↓ 2 callersFunctiond6
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 2 callersFunctiondE
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:32
↓ 2 callersFunctiondI
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:19
↓ 2 callersFunctiondL
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:17
↓ 2 callersFunctiondO
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctiondP
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctiondR
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctiondX
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 2 callersFunctiondY
(a,b,c,d,e,f,g,h)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersMethoddeepCloneObject
(source: Object, target: Object, deepInstanceMap: Map<Object, Object>)
packages/core/src/clone/CloneManager.ts:201
↓ 2 callersFunctiondj
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:19
↓ 2 callersFunctiondm
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 2 callersFunctiondoRun
()
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 2 callersFunctiondoRun
()
packages/physics-physx/libs/physx.release.js:9
↓ 2 callersFunctiondoRun
()
packages/loader/libs/basis_transcoder.js:9
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