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Functions8,347 in github.com/galacean/engine

↓ 1 callersMethodaddClicked
* Add a listening function for click. * @param listener - The listening function
packages/ui/src/component/advanced/Button.ts:12
↓ 1 callersMethodaddCollider
* Add ICollider into the manager. * @param collider - StaticCollider or DynamicCollider.
packages/design/src/physics/IPhysicsScene.ts:19
↓ 1 callersMethodaddFlag
* Add a UpdateFlag. * @param flag - The UpdateFlag.
packages/core/src/UpdateFlagManager.ts:27
↓ 1 callersMethodaddGLTFList
()
examples/src/gltf-loader.ts:210
↓ 1 callersMethodaddMapRange
(mapRange: MapRange)
packages/shader-lab/src/macroProcessor/sourceMap/index.ts:51
↓ 1 callersMethodaddMapSetItem
(map: Map<K, Set<T>>, k: K, v: T)
packages/shader-lab/src/lalr/Utils.ts:48
↓ 1 callersFunctionaddMask
* Add sprite mask and set influence layers, include mask animation script.
e2e/case/spriteMask-customStencil.ts:171
↓ 1 callersFunctionaddOnInit
(cb)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionaddOnInit
(cb)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersFunctionaddOnInit
(cb)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersMethodaddOnLateUpdateScript
(script: Script)
packages/core/src/ComponentsManager.ts:138
↓ 1 callersMethodaddOnPhysicsUpdateScript
(script: Script)
packages/core/src/ComponentsManager.ts:149
↓ 1 callersFunctionaddOnPostRun
(cb)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionaddOnPostRun
(cb)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersFunctionaddOnPostRun
(cb)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersFunctionaddOnPreRun
(cb)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionaddOnPreRun
(cb)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersFunctionaddOnPreRun
(cb)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersMethodaddOnStartScript
(script: Script)
packages/core/src/ComponentsManager.ts:116
↓ 1 callersMethodaddOnUpdateAnimations
(animation: Animator)
packages/core/src/ComponentsManager.ts:160
↓ 1 callersMethodaddOnUpdateScript
(script: Script)
packages/core/src/ComponentsManager.ts:127
↓ 1 callersMethodaddParser
(parserType: GLTFParserType, parser: GLTFParser)
packages/loader/src/gltf/parser/GLTFParserContext.ts:28
↓ 1 callersMethodaddPendingDestroyScript
(component: Script)
packages/core/src/ComponentsManager.ts:182
↓ 1 callersMethodaddRenderer
(renderer: Renderer)
packages/core/src/ComponentsManager.ts:69
↓ 1 callersFunctionaddRunDependency
(id)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionaddRunDependency
(id)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersFunctionaddRunDependency
(id)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersMethodaddSceneGUI
()
examples/src/gltf-loader.ts:220
↓ 1 callersMethodaddSpriteMask
(mask: SpriteMask)
packages/core/src/RenderPipeline/MaskManager.ts:33
↓ 1 callersMethodaddTransition
* Add transition on this interactive. * @param transition - The transition
packages/ui/src/component/interactive/UIInteractive.ts:94
↓ 1 callersFunctionaddTranslationRule
(sa: SemanticAnalyzer)
packages/shader-lab/src/lalr/CFG.ts:1073
↓ 1 callersMethodaddTranslationRule
(pid: number, rule: TranslationRule)
packages/shader-lab/src/parser/SemanticAnalyzer.ts:75
↓ 1 callersMethodaddUICanvas
(uiCanvas: IUICanvas, isOverlay: boolean)
packages/core/src/ComponentsManager.ts:80
↓ 1 callersMethodadditiveParse
(context: GLTFParserContext, material: PBRMaterial, schema: IKHRMaterialsIor)
packages/loader/src/gltf/extensions/KHR_materials_ior.ts:9
↓ 1 callersFunctionah
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 1 callersFunctionalignUp
(x,multiple)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionalignUp
(x,multiple)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersFunctionalignUp
(x,multiple)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersFunctionanimate
()
examples/src/shaderlab-03-ui-script.ts:205
↓ 1 callersFunctionanimate
()
examples/src/shaderlab-01-basic-shader.ts:146
↓ 1 callersFunctionanimate
()
examples/src/shaderlab-02-render-state.ts:158
↓ 1 callersFunctionanimate
()
examples/src/shaderlab-04-multi-pass.ts:196
↓ 1 callersMethodapplySliceTransform
* Apply shadow slice scale and offset
packages/core/src/shadow/ShadowUtils.ts:417
↓ 1 callersFunctionassert
(condition,text)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersFunctionb3
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 1 callersFunctionb6
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:28
↓ 1 callersFunctionbK
(a)
packages/physics-physx/libs/physx.release.downgrade.js:23
↓ 1 callersMethodblitInternalRTByBlitFrameBuffer
( srcRT: RenderTarget, destRT: RenderTarget, clearFlags: CameraClearFlags, viewport: Vector4
packages/rhi-webgl/src/WebGLGraphicDevice.ts:407
↓ 1 callersMethodblitRenderTarget
* Blit FBO.
packages/core/src/renderingHardwareInterface/IPlatformRenderTarget.ts:17
↓ 1 callersMethodbuildStateTable
()
packages/shader-lab/src/lalr/LALR1.ts:34
↓ 1 callersFunctionc
(d)
packages/physics-physx/libs/physx.release.downgrade.js:11
↓ 1 callersMethodcache
* Cache the shader program. * * @remarks * The method must return an empty value after calling get() to run normally. * * @param shader
packages/core/src/shader/ShaderProgramPool.ts:58
↓ 1 callersMethodcalculateTangents
* Calculate mesh tangent. * @remark need to set positions(with or not with indices), normals, uv before calculation. * @remark based on http://f
packages/core/src/mesh/ModelMesh.ts:679
↓ 1 callersMethodcallAnimationUpdate
(deltaTime: number)
packages/core/src/ComponentsManager.ts:236
↓ 1 callersMethodcallCameraOnBeginRender
(camera: Camera)
packages/core/src/ComponentsManager.ts:271
↓ 1 callersMethodcallCameraOnEndRender
(camera: Camera)
packages/core/src/ComponentsManager.ts:282
↓ 1 callersMethodcallRendererOnUpdate
(deltaTime: number)
packages/core/src/ComponentsManager.ts:247
↓ 1 callersMethodcallScriptOnLateUpdate
(deltaTime: number)
packages/core/src/ComponentsManager.ts:214
↓ 1 callersMethodcallScriptOnPhysicsUpdate
()
packages/core/src/ComponentsManager.ts:225
↓ 1 callersMethodcallScriptOnUpdate
(deltaTime: number)
packages/core/src/ComponentsManager.ts:203
↓ 1 callersMethodcanBatchSpriteMask
(elementA: SubRenderElement, elementB: SubRenderElement)
packages/core/src/RenderPipeline/BatchUtils.ts:32
↓ 1 callersMethodcancelNotLoaded
(url?: string | string[])
packages/core/src/asset/ResourceManager.ts:153
↓ 1 callersMethodcheckAvailable
* Check if the feature is available. * @param session - The XR session * @param frame - The XR frame * @param requestTrackings - The request
packages/design/src/xr/feature/trackable/IXRTrackablePlatformFeature.ts:28
↓ 1 callersFunctioncheckUnflushedContent
()
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctioncheckUnflushedContent
()
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersMethodclear
* Clear used object count to 0, not destroy any object, just change index.
packages/core/src/utils/ClearableObjectPool.ts:32
↓ 1 callersMethodclearAllShaderLabObjectPool
()
packages/shader-lab/src/ShaderLabUtils.ts:18
↓ 1 callersMethodclearFrames
* Clear all frames.
packages/core/src/mesh/BlendShape.ts:77
↓ 1 callersMethodclearParameters
* Clear all parameters, including trigger parameters.
packages/core/src/animation/AnimatorController.ts:85
↓ 1 callersMethodcloneComponent
* Clone component. * @param source - Clone source * @param target - Clone target
packages/core/src/clone/ComponentCloner.ts:32
↓ 1 callersMethodcloneTo
(target: ShaderData)
packages/core/src/shader/ShaderData.ts:608
↓ 1 callersMethodcloneTo
* Clone to the target material. * @param target - target material
packages/core/src/material/Material.ts:103
↓ 1 callersMethodcompileVariant
* Compile shader variant by macro name list. * * @remarks * Usually a shader contains some macros,any combination of macros is called shader
packages/core/src/shader/Shader.ts:351
↓ 1 callersFunctioncompressShader
(code)
rollup-plugin-glsl.js:9
↓ 1 callersMethodcomputeFirstSet
()
packages/shader-lab/src/lalr/LALR1.ts:179
↓ 1 callersFunctionconcat
(arrays: Uint8Array[] | Uint16Array[])
packages/loader/src/ktx2/transcoder/BinomialLLCWorkerCode.ts:129
↓ 1 callersFunctionconfig
({ location, pkgJson, verboseMode })
rollup.config.js:63
↓ 1 callersFunctionconvertReturnValue
(ret)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 1 callersFunctionconvertReturnValue
(ret)
packages/physics-physx/libs/physx.release.js:9
↓ 1 callersMethodcopyFrom
* Copy this plane from the specified plane. * @param source - The specified plane * @returns This plane
packages/math/src/Plane.ts:95
↓ 1 callersMethodcopyFrom
* Copy this frustum from the specified frustum. * @param source - The specified frustum * @returns This frustum
packages/math/src/BoundingFrustum.ts:161
↓ 1 callersMethodcopyFrom
* Copy this SphericalHarmonics3 from the specified SphericalHarmonics3. * @param source - The specified SphericalHarmonics3 * @returns This Sphe
packages/math/src/SphericalHarmonics3.ts:168
↓ 1 callersMethodcopyFromArray
* Copy the value of this spherical harmonics from an array. * @param array - The array * @param offset - The start offset of the array
packages/math/src/SphericalHarmonics3.ts:178
↓ 1 callersMethodcopyFromArray
* Copy the value of this matrix from an array. * @param array - The array * @param offset - The start offset of the array * @returns This mat
packages/math/src/Matrix.ts:1255
↓ 1 callersMethodcopyRenderTargetToSubTexture
(srcRT: RenderTarget, grabTexture: Texture2D, viewport: Vector4)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:477
↓ 1 callersMethodcopyToArray
* Copy the value of this spherical harmonics to an array. * @param out - The array * @param outOffset - The start offset of the array
packages/math/src/SphericalHarmonics3.ts:197
↓ 1 callersFunctioncraftEmvalAllocator
(argCount)
packages/loader/libs/basis_transcoder.js:9
↓ 1 callersMethodcreateAndParse
( context: GLTFParserContext, schema: EXTWebPSchema, textureInfo: ITexture, textureIndex: numb
packages/loader/src/gltf/extensions/EXT_texture_webp.ts:14
↓ 1 callersMethodcreateBoxColliderShape
* Create box collider shape. * @param uniqueID - Shape unique id * @param size - Size of the box * @param material - The material of this sha
packages/design/src/physics/IPhysics.ts:89
↓ 1 callersMethodcreateByEntity
* Creates an AnimatorLayerMask instance by specifying an entity. * This will automatically add path masks for the entity and all its children. *
packages/core/src/animation/AnimatorLayerMask.ts:13
↓ 1 callersMethodcreateCapsuleColliderShape
* Create capsule collider shape. * @param uniqueID - Shape unique id * @param radius - Radius of capsule * @param height - Height of capsule
packages/design/src/physics/IPhysics.ts:113
↓ 1 callersMethodcreateCharacterController
* Create character controller.
packages/design/src/physics/IPhysics.ts:65
↓ 1 callersFunctioncreateCheckerTexture
(engine: Engine)
examples/src/shaderlab-03-ui-script.ts:140
↓ 1 callersMethodcreateCompileError
(message: string, location?: ShaderPosition | ShaderRange)
packages/shader-lab/src/sourceParser/SourceLexer.ts:161
↓ 1 callersFunctioncreateCustomMesh
* Create cube geometry with custom BufferGeometry. * @param engine - Engine * @param size - Cube size * @returns Cube mesh
examples/src/buffer-mesh-instance.ts:62
↓ 1 callersFunctioncreateCustomMesh
* Create cube geometry with custom BufferGeometry. * @param engine - Engine * @param size - Cube size * @returns Cube mesh
examples/src/buffer-mesh-independent.ts:104
↓ 1 callersFunctioncreateCustomMesh
* Create cube geometry with custom BufferGeometry. * @param engine - Engine * @param size - Cube size * @returns Cube mesh
examples/src/buffer-mesh-interleaved.ts:60
↓ 1 callersFunctioncreateDebrisParticle
(engine: Engine, texture: Texture2D, glTFResource: GLTFResource)
e2e/case/particleRenderer-shape-mesh.ts:67
↓ 1 callersFunctioncreateDebrisParticle
(engine: Engine, texture: Texture2D)
e2e/case/particleRenderer-dream.ts:76
↓ 1 callersFunctioncreateDebrisParticle
( engine: Engine, texture: Texture2D, glTFResource: GLTFResource, emissionTexture: Texture2D )
e2e/case/particleRenderer-emissive.ts:75
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