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Functions8,347 in github.com/galacean/engine

↓ 4 callersMethod_setParent
(parent: Entity, siblingIndex?: number)
packages/core/src/Entity.ts:678
↓ 4 callersMethod_updatePositionByAlignment
()
packages/ui/src/component/UITransform.ts:307
↓ 4 callersMethod_updateRaycast
(element: UIRenderer, pointer: Pointer = null)
packages/ui/src/input/UIPointerEventEmitter.ts:173
↓ 4 callersMethod_worldAssociatedChange
(type: number)
packages/physics-lite/src/LiteTransform.ts:318
↓ 4 callersMethod_writeAdvancedVertexData
( attribute: VertexAttribute, elementIndex: VertexElementIndex, onVertexWrite: (typedArray: TypedA
packages/core/src/mesh/ModelMesh.ts:1126
↓ 4 callersFunctiona1
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersMethodaddEntryStateTransition
(transitionOrAnimatorState: AnimatorStateTransition | AnimatorState)
packages/core/src/animation/AnimatorStateMachine.ts:107
↓ 4 callersMethodaddExitTransition
* Add an outgoing transition to exit of the stateMachine. * @param exitTime - The time at which the transition can take effect. This is represented
packages/core/src/animation/AnimatorState.ts:112
↓ 4 callersMethodaddLight
* Add light to SphericalHarmonics3. * @param direction - Light direction * @param color - Light color * @param deltaSolidAngle - The delta so
packages/math/src/SphericalHarmonics3.ts:25
↓ 4 callersFunctionaddSpriteRenderer
* Add sprite renderer and set mask interaction and layer.
e2e/case/spriteMask-customStencil.ts:144
↓ 4 callersMethodapplyVirtualCamera
(virtualCamera: VirtualCamera, flipProjection: boolean)
packages/core/src/RenderPipeline/RenderContext.ts:40
↓ 4 callersFunctionaz
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 4 callersMethodbatchFor2D
(elementA: SubRenderElement, elementB?: SubRenderElement)
packages/core/src/RenderPipeline/BatchUtils.ts:47
↓ 4 callersMethodbindVertexArray
(array: WebGLVertexArrayObject | null)
packages/rhi-webgl/src/type.ts:18
↓ 4 callersFunctionbp
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersMethodbufferToVector3Array
( buffer: TypedArray, byteOffset: number, count: number, normalized: boolean, componentTyp
packages/loader/src/gltf/GLTFUtils.ts:208
↓ 4 callersFunctioncZ
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersFunctioncb
(a)
packages/physics-physx/libs/physx.release.downgrade.js:34
↓ 4 callersFunctioncheckStackCookie
()
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctioncheckStackCookie
()
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersMethodcleanRootCanvas
(element: IElement)
packages/ui/src/Utils.ts:23
↓ 4 callersFunctioncleanup
()
packages/loader/src/ktx2/transcoder/BinomialLLCWorkerCode.ts:150
↓ 4 callersMethodclear
()
packages/core/src/animation/AnimatorStateTransitionCollection.ts:62
↓ 4 callersMethodclearAnyStateTransitions
* Clear all any state transitions.
packages/core/src/animation/AnimatorStateMachine.ts:152
↓ 4 callersMethodclearEntryStateTransitions
* Clear all entry state transitions.
packages/core/src/animation/AnimatorStateMachine.ts:145
↓ 4 callersMethodcolorToGui
(color: Color = new Color(1, 1, 1))
examples/src/gltf-loader.ts:49
↓ 4 callersFunctioncraftInvokerFunction
(humanName,argTypes,classType,cppInvokerFunc,cppTargetFunc)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctioncraftInvokerFunction
(humanName,argTypes,classType,cppInvokerFunc,cppTargetFunc)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersMethodcreateCapsule
* Create a capsule mesh. * @param engine - Engine * @param radius - The radius of the two hemispherical ends * @param height - The height of
packages/core/src/mesh/PrimitiveMesh.ts:279
↓ 4 callersMethodcreateFlag
* Create a UpdateFlag. * @returns - The UpdateFlag.
packages/core/src/UpdateFlagManager.ts:17
↓ 4 callersFunctioncreateNamedFunction
(name,body)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersMethodcreateObjectPool
(type: new () => T)
packages/shader-lab/src/ShaderLabUtils.ts:12
↓ 4 callersFunctiond_
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:24
↓ 4 callersFunctiondecoder
(type: string)
packages/loader/src/resource-deserialize/utils/Decorator.ts:16
↓ 4 callersFunctiondi
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 4 callersMethoddrawPrimitive
(primitive: GLPrimitive, subPrimitive: SubMesh, shaderProgram: IPlatformShaderProgram)
packages/rhi-webgl/src/WebGLGraphicDevice.ts:357
↓ 4 callersFunctioneP
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersMethodevaluateValue
(curve: AnimationCurve<V>, time: number, additive: boolean)
packages/core/src/animation/internal/animationCurveOwner/AnimationCurveOwner.ts:71
↓ 4 callersFunctionextendError
(baseErrorType,errorName)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctionextendError
(baseErrorType,errorName)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersFunctionfF
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:34
↓ 4 callersFunctionf_
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 4 callersMethodfinally
* Attaches a callback that is invoked when the Promise is settled (fulfilled or rejected). * The callback result is ignored and the original value/
packages/core/src/asset/AssetPromise.ts:218
↓ 4 callersFunctionfloat32ArrayToVector3
(float32Array: Float32Array, vertexCount: number)
packages/loader/src/resource-deserialize/resources/mesh/MeshDecoder.ts:214
↓ 4 callersMethodfromPoints
* Calculate the plane that contains the three specified points. * @param point0 - The first point * @param point1 - The second point * @param
packages/math/src/Plane.ts:29
↓ 4 callersMethodfrustumContainsSphere
* Get the containment type between a frustum and a sphere. * @param frustum - The frustum * @param sphere - The sphere * @returns The contain
packages/math/src/CollisionUtil.ts:466
↓ 4 callersFunctiongG
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:32
↓ 4 callersFunctiongW
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctiongZ
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersMethodgc
* Garbage collection will release resource objects managed by reference counting. * @remarks The release principle is that it is not referenced by
packages/core/src/asset/ResourceManager.ts:171
↓ 4 callersMethodgetArray
* Get the array. * @returns The array
packages/core/src/utils/SafeLoopArray.ts:65
↓ 4 callersMethodgetBoneIndices
* Get bone indices for the mesh. * @remarks Please call the setBoneIndices() method after modification to ensure that the modification takes effect
packages/core/src/mesh/ModelMesh.ts:242
↓ 4 callersMethodgetBoneWeights
* Get bone weights for the mesh. * @remarks Please call the setWeights() method after modification to ensure that the modification takes effect.
packages/core/src/mesh/ModelMesh.ts:218
↓ 4 callersMethodgetPoint
* The coordinates of the specified distance from the origin in the ray direction. * @param distance - The specified distance * @param out - The
packages/math/src/Ray.ts:59
↓ 4 callersFunctiongetShiftFromSize
(size)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctiongetShiftFromSize
(size)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersFunctiongetShiftFromSize
(size)
packages/loader/libs/basis_transcoder.js:9
↓ 4 callersFunctiongetStringOrSymbol
(address)
packages/loader/libs/basis_transcoder.js:9
↓ 4 callersMethodgetVector3
(property: string | ShaderProperty)
packages/core/src/shader/ShaderData.ts:242
↓ 4 callersFunctiongetWasmTableEntry
(funcPtr)
packages/loader/libs/basis_transcoder.js:9
↓ 4 callersFunctiongi
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctiongz
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:18
↓ 4 callersFunctionhH
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:22
↓ 4 callersFunctionhK
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:29
↓ 4 callersFunctionheap32VectorToArray
(count,firstElement)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctionheap32VectorToArray
(count,firstElement)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersFunctioniH
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersFunctioniI
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:28
↓ 4 callersFunctioni_
(a,b,c,d)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersFunctioninit
(wasmBinary?)
packages/loader/src/ktx2/transcoder/BinomialLLCWorkerCode.ts:7
↓ 4 callersMethodinit
()
packages/core/src/shader/ShaderPool.ts:41
↓ 4 callersMethodintersectsPlaneAndBox
* Get the intersection type between a plane and a box (AABB). * @param plane - The plane * @param box - The box * @returns The intersection t
packages/math/src/CollisionUtil.ts:80
↓ 4 callersMethodisContextLost
* @remarks * WebGL context loss and restore can happen at any GPU execution point. refs to: https://www.khronos.org/webgl/wiki/HandlingContextLost
packages/rhi-webgl/src/WebGLGraphicDevice.ts:549
↓ 4 callersMethodisKeyUp
* Whether the key is released during the current frame, if there is no parameter, return whether any key released during the current frame. * @para
packages/core/src/input/InputManager.ts:88
↓ 4 callersFunctionj2
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionjG
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionjH
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:28
↓ 4 callersFunctionkH
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:27
↓ 4 callersFunctionkR
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:27
↓ 4 callersFunctionlB
(a,b,c,d,e)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersMethodlinearToSRGBSpace
* Modify a value from the linear space to the sRGB space. * @param value - The value in linear space * @returns The value in sRGB space
packages/math/src/Color.ts:29
↓ 4 callersMethodlistenerCount
* Returns the number of listeners with the specified event name. * @param event - Event name * @returns The count of listeners
packages/core/src/base/EventDispatcher.ts:33
↓ 4 callersMethodlookup
(symbol: S, includeMacro = false)
packages/shader-lab/src/common/SymbolTableStack.ts:36
↓ 4 callersFunctionmI
(a,b,c,d,e,f,g)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionmN
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:20
↓ 4 callersFunctionmS
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionmakeClassHandle
(prototype,record)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctionmakeClassHandle
(prototype,record)
packages/physics-physx/libs/physx.release.js:9
↓ 4 callersFunctionmakeClassHandle
(prototype,record)
packages/loader/libs/basis_transcoder.js:9
↓ 4 callersFunctionmakeLegalFunctionName
(name)
packages/physics-physx/libs/physx.release.downgrade.js:46
↓ 4 callersFunctionmz
(a)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionnN
(a,b,c)
packages/physics-physx/libs/physx.release.downgrade.js:21
↓ 4 callersFunctionn_
(a,b,c,d,e,f)
packages/physics-physx/libs/physx.release.downgrade.js:18
↓ 4 callersMethodname
* The name of the font object.
packages/core/src/2d/text/Font.ts:36
↓ 4 callersMethodonConfig
(camera: Camera)
packages/core/src/RenderPipeline/DepthOnlyPass.ts:26
↓ 4 callersMethodonce
* Add a one-time listener. * @param event - Event name * @param fn - Function * @returns This
packages/core/src/base/EventDispatcher.ts:99
↓ 4 callersMethodortho
* Calculate an orthographic projection matrix. * @param left - The left edge of the viewing * @param right - The right edge of the viewing *
packages/math/src/Matrix.ts:526
↓ 4 callersFunctionow
(a,b,c,d,e,f,g,h,i)
packages/physics-physx/libs/physx.release.downgrade.js:15
↓ 4 callersFunctionoy
(a,b)
packages/physics-physx/libs/physx.release.downgrade.js:25
↓ 4 callersFunctionpR
(a)
packages/physics-physx/libs/physx.release.downgrade.js:28
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