(start: ShaderPosition, end: ShaderPosition)
| 32 | } |
| 33 | |
| 34 | static createRange(start: ShaderPosition, end: ShaderPosition): ShaderRange { |
| 35 | const range = this._shaderRangePool.get(); |
| 36 | range.set(start, end); |
| 37 | return range; |
| 38 | } |
| 39 | |
| 40 | _parseShaderSource(sourceCode: string): IShaderSource { |
| 41 | ShaderLabUtils.clearAllShaderLabObjectPool(); |
no test coverage detected