(self)
| 28 | ] |
| 29 | |
| 30 | def updatePos(self): |
| 31 | keys = pygame.key.get_pressed() |
| 32 | if self.player == 1: |
| 33 | if keys[pygame.K_UP] and self.getCoords()[1] > self.minPos[1]: |
| 34 | self.pos[1] -= 0.3 |
| 35 | if keys[pygame.K_DOWN] and self.getCoords()[3] < self.maxPos[1]: |
| 36 | self.pos[1] += 0.3 |
| 37 | else: |
| 38 | if keys[pygame.K_w] and self.getCoords()[1] > self.minPos[1]: |
| 39 | self.pos[1] -= 0.3 |
| 40 | if keys[pygame.K_s] and self.getCoords()[3] < self.maxPos[1]: |
| 41 | self.pos[1] += 0.3 |