A Sym describes a single symbol in an object file.
| 168 | |
| 169 | // A Sym describes a single symbol in an object file. |
| 170 | type Sym struct { |
| 171 | Name []string // names of symbol (many if symbol was dedup'ed) |
| 172 | File string // object file containing symbol |
| 173 | Start uint64 // start virtual address |
| 174 | End uint64 // virtual address of last byte in sym (Start+size-1) |
| 175 | } |
| 176 | |
| 177 | // A UI manages user interactions. |
| 178 | type UI interface { |