(shaderIdentifier: ShaderIdentifier)
| 161 | ); |
| 162 | }, |
| 163 | getShortName(shaderIdentifier: ShaderIdentifier): string { |
| 164 | return shaderNames[shaderIdentifier.id] || "???"; |
| 165 | }, |
| 166 | get(shaderIdentifier: ShaderIdentifier): ShaderInfo { |
| 167 | invariant( |
| 168 | shaderIdentifier.id in shaderDefinitions, |
nothing calls this directly
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