(gl: WebGLRenderingContext)
| 332 | class Loader extends WebGLTextureLoader<typeof textureId> { |
| 333 | texture: ?Texture = null; |
| 334 | constructor(gl: WebGLRenderingContext) { |
| 335 | super(gl); |
| 336 | ++counters.constructor; |
| 337 | } |
| 338 | dispose() { |
| 339 | ++counters.dispose; |
| 340 | } |
nothing calls this directly
no outgoing calls
no test coverage detected