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hub / github.com/krasimir/react-in-patterns / resumeMountClassInstance

Function resumeMountClassInstance

code/communication/public/app.js:8593–8704  ·  view source on GitHub ↗
(workInProgress, renderExpirationTime)

Source from the content-addressed store, hash-verified

8591 }
8592
8593 function resumeMountClassInstance(workInProgress, renderExpirationTime) {
8594 var ctor = workInProgress.type;
8595 var instance = workInProgress.stateNode;
8596 resetInputPointers(workInProgress, instance);
8597
8598 var oldProps = workInProgress.memoizedProps;
8599 var newProps = workInProgress.pendingProps;
8600 var oldContext = instance.context;
8601 var newUnmaskedContext = getUnmaskedContext(workInProgress);
8602 var newContext = getMaskedContext(workInProgress, newUnmaskedContext);
8603
8604 // Note: During these life-cycles, instance.props/instance.state are what
8605 // ever the previously attempted to render - not the "current". However,
8606 // during componentDidUpdate we pass the "current" props.
8607
8608 // In order to support react-lifecycles-compat polyfilled components,
8609 // Unsafe lifecycles should not be invoked for any component with the new gDSFP.
8610 if ((typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function') && typeof ctor.getDerivedStateFromProps !== 'function') {
8611 if (oldProps !== newProps || oldContext !== newContext) {
8612 callComponentWillReceiveProps(workInProgress, instance, newProps, newContext);
8613 }
8614 }
8615
8616 // Compute the next state using the memoized state and the update queue.
8617 var oldState = workInProgress.memoizedState;
8618 // TODO: Previous state can be null.
8619 var newState = void 0;
8620 var derivedStateFromCatch = void 0;
8621 if (workInProgress.updateQueue !== null) {
8622 newState = processUpdateQueue(null, workInProgress, workInProgress.updateQueue, instance, newProps, renderExpirationTime);
8623
8624 var updateQueue = workInProgress.updateQueue;
8625 if (updateQueue !== null && updateQueue.capturedValues !== null && enableGetDerivedStateFromCatch && typeof ctor.getDerivedStateFromCatch === 'function') {
8626 var capturedValues = updateQueue.capturedValues;
8627 // Don't remove these from the update queue yet. We need them in
8628 // finishClassComponent. Do the reset there.
8629 // TODO: This is awkward. Refactor class components.
8630 // updateQueue.capturedValues = null;
8631 derivedStateFromCatch = callGetDerivedStateFromCatch(ctor, capturedValues);
8632 }
8633 } else {
8634 newState = oldState;
8635 }
8636
8637 var derivedStateFromProps = void 0;
8638 if (oldProps !== newProps) {
8639 // The prevState parameter should be the partially updated state.
8640 // Otherwise, spreading state in return values could override updates.
8641 derivedStateFromProps = callGetDerivedStateFromProps(workInProgress, instance, newProps, newState);
8642 }
8643
8644 if (derivedStateFromProps !== null && derivedStateFromProps !== undefined) {
8645 // Render-phase updates (like this) should not be added to the update queue,
8646 // So that multiple render passes do not enqueue multiple updates.
8647 // Instead, just synchronously merge the returned state into the instance.
8648 newState = newState === null || newState === undefined ? derivedStateFromProps : _assign({}, newState, derivedStateFromProps);
8649 }
8650 if (derivedStateFromCatch !== null && derivedStateFromCatch !== undefined) {

Callers 1

updateClassComponentFunction · 0.70

Calls 13

resetInputPointersFunction · 0.70
getUnmaskedContextFunction · 0.70
getMaskedContextFunction · 0.70
processUpdateQueueFunction · 0.70
hasContextChangedFunction · 0.70
startPhaseTimerFunction · 0.70
stopPhaseTimerFunction · 0.70
memoizePropsFunction · 0.70

Tested by

no test coverage detected