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Function TextureTransform1

docs/app/js/sanddance-app.js:77543–77556  ·  view source on GitHub ↗
(gl)

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77541var FS_OUTPUT_VARIABLE = "transform_output";
77542var TextureTransform = function() {
77543 function TextureTransform1(gl) {
77544 var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
77545 (0, _classCallCheckDefault.default)(this, TextureTransform1);
77546 this.gl = gl;
77547 this.currentIndex = 0;
77548 this._swapTexture = null;
77549 this.targetTextureVarying = null;
77550 this.targetTextureType = null;
77551 this.samplerTextureMap = null;
77552 this.bindings = [];
77553 this.resources = {};
77554 this._initialize(props);
77555 Object.seal(this);
77556 }
77557 (0, _createClassDefault.default)(TextureTransform1, [
77558 {
77559 key: "updateModelProps",

Callers

nothing calls this directly

Calls

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Tested by

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