(bounds, d)
| 140957 | return false; |
| 140958 | } |
| 140959 | function cloudBounds(bounds, d) { |
| 140960 | var b0 = bounds[0], b1 = bounds[1]; |
| 140961 | if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0; |
| 140962 | if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0; |
| 140963 | if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1; |
| 140964 | if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1; |
| 140965 | } |
| 140966 | function collideRects(a, b) { |
| 140967 | return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y; |
| 140968 | } |