(_ref)
| 77857 | var SIZE_UNIFORM_PREFIX = "transform_uSize_"; |
| 77858 | var VS_POS_VARIABLE = "transform_position"; |
| 77859 | function updateForTextures(_ref) { |
| 77860 | var vs = _ref.vs, sourceTextureMap = _ref.sourceTextureMap, targetTextureVarying = _ref.targetTextureVarying, targetTexture = _ref.targetTexture; |
| 77861 | var texAttributeNames = Object.keys(sourceTextureMap); |
| 77862 | var sourceCount = texAttributeNames.length; |
| 77863 | var targetTextureType = null; |
| 77864 | var samplerTextureMap = {}; |
| 77865 | var updatedVs = vs; |
| 77866 | var finalInject = {}; |
| 77867 | if (sourceCount > 0 || targetTextureVarying) { |
| 77868 | var vsLines = updatedVs.split("\n"); |
| 77869 | var updateVsLines = vsLines.slice(); |
| 77870 | vsLines.forEach(function(line, index, lines) { |
| 77871 | if (sourceCount > 0) { |
| 77872 | var updated = processAttributeDefinition(line, sourceTextureMap); |
| 77873 | if (updated) { |
| 77874 | var updatedLine = updated.updatedLine, inject = updated.inject; |
| 77875 | updateVsLines[index] = updatedLine; |
| 77876 | finalInject = (0, _shadertools.combineInjects)([ |
| 77877 | finalInject, |
| 77878 | inject |
| 77879 | ]); |
| 77880 | Object.assign(samplerTextureMap, updated.samplerTextureMap); |
| 77881 | sourceCount--; |
| 77882 | } |
| 77883 | } |
| 77884 | if (targetTextureVarying && !targetTextureType) targetTextureType = getVaryingType(line, targetTextureVarying); |
| 77885 | }); |
| 77886 | if (targetTextureVarying) { |
| 77887 | (0, _webgl.assert)(targetTexture); |
| 77888 | var sizeName = "".concat(SIZE_UNIFORM_PREFIX).concat(targetTextureVarying); |
| 77889 | var uniformDeclaration = "uniform vec2 ".concat(sizeName, ";\n"); |
| 77890 | var posInstructions = " vec2 ".concat(VS_POS_VARIABLE, " = transform_getPos(").concat(sizeName, ");\n gl_Position = vec4(").concat(VS_POS_VARIABLE, ", 0, 1.);\n"); |
| 77891 | var inject1 = { |
| 77892 | "vs:#decl": uniformDeclaration, |
| 77893 | "vs:#main-start": posInstructions |
| 77894 | }; |
| 77895 | finalInject = (0, _shadertools.combineInjects)([ |
| 77896 | finalInject, |
| 77897 | inject1 |
| 77898 | ]); |
| 77899 | } |
| 77900 | updatedVs = updateVsLines.join("\n"); |
| 77901 | } |
| 77902 | return { |
| 77903 | vs: updatedVs, |
| 77904 | targetTextureType: targetTextureType, |
| 77905 | inject: finalInject, |
| 77906 | samplerTextureMap: samplerTextureMap |
| 77907 | }; |
| 77908 | } |
| 77909 | function getSizeUniforms(_ref2) { |
| 77910 | var sourceTextureMap = _ref2.sourceTextureMap, targetTextureVarying = _ref2.targetTextureVarying, targetTexture = _ref2.targetTexture; |
| 77911 | var uniforms = {}; |
nothing calls this directly
no test coverage detected