(gl)
| 33378 | (0, _inherits2.default)(ShaderModuleSinglePass, _Pass); |
| 33379 | |
| 33380 | function ShaderModuleSinglePass(gl) { |
| 33381 | var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; |
| 33382 | (0, _classCallCheck2.default)(this, ShaderModuleSinglePass); |
| 33383 | return (0, _possibleConstructorReturn2.default)(this, (0, _getPrototypeOf2.default)(ShaderModuleSinglePass).call(this, gl, Object.assign({ |
| 33384 | swap: true |
| 33385 | }, props))); |
| 33386 | } |
| 33387 | |
| 33388 | (0, _createClass2.default)(ShaderModuleSinglePass, [{ |
| 33389 | key: "_renderPass", |
nothing calls this directly
no outgoing calls
no test coverage detected