| 12394 | var COMPOSITE_GL_TYPES = (_COMPOSITE_GL_TYPES = {}, (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT, [GL_FLOAT, 1, 'float']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_VEC2, [GL_FLOAT, 2, 'vec2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_VEC3, [GL_FLOAT, 3, 'vec3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_VEC4, [GL_FLOAT, 4, 'vec4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_INT, [GL_INT, 1, 'int']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_INT_VEC2, [GL_INT, 2, 'ivec2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_INT_VEC3, [GL_INT, 3, 'ivec3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_INT_VEC4, [GL_INT, 4, 'ivec4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_UNSIGNED_INT, [GL_UNSIGNED_INT, 1, 'uint']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_UNSIGNED_INT_VEC2, [GL_UNSIGNED_INT, 2, 'uvec2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_UNSIGNED_INT_VEC3, [GL_UNSIGNED_INT, 3, 'uvec3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_UNSIGNED_INT_VEC4, [GL_UNSIGNED_INT, 4, 'uvec4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_BOOL, [GL_FLOAT, 1, 'bool']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_BOOL_VEC2, [GL_FLOAT, 2, 'bvec2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_BOOL_VEC3, [GL_FLOAT, 3, 'bvec3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_BOOL_VEC4, [GL_FLOAT, 4, 'bvec4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT2, [GL_FLOAT, 8, 'mat2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT2x3, [GL_FLOAT, 8, 'mat2x3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT2x4, [GL_FLOAT, 8, 'mat2x4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT3, [GL_FLOAT, 12, 'mat3']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT3x2, [GL_FLOAT, 12, 'mat3x2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT3x4, [GL_FLOAT, 12, 'mat3x4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT4, [GL_FLOAT, 16, 'mat4']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT4x2, [GL_FLOAT, 16, 'mat4x2']), (0, _defineProperty2.default)(_COMPOSITE_GL_TYPES, GL_FLOAT_MAT4x3, [GL_FLOAT, 16, 'mat4x3']), _COMPOSITE_GL_TYPES); // Counts the number of complete primitives given a number of vertices and a drawMode |