(style, xyzv, abc, min, max, nPass)
| 396 | var MAX_PASS = 3; |
| 397 | |
| 398 | function tryCreateTri(style, xyzv, abc, min, max, nPass) { |
| 399 | if(!nPass) nPass = 1; |
| 400 | |
| 401 | abc = [-1, -1, -1]; // Note: for the moment we override indices |
| 402 | // to run faster! But it is possible to comment this line |
| 403 | // to reduce the number of vertices. |
| 404 | |
| 405 | var result = false; |
| 406 | |
| 407 | var ok = [ |
| 408 | inRange(xyzv[0][3], min, max), |
| 409 | inRange(xyzv[1][3], min, max), |
| 410 | inRange(xyzv[2][3], min, max) |
| 411 | ]; |
| 412 | |
| 413 | if(!ok[0] && !ok[1] && !ok[2]) { |
| 414 | return false; |
| 415 | } |
| 416 | |
| 417 | var tryDrawTri = function(style, xyzv, abc) { |
| 418 | if( // we check here if the points are in `real` iso-min/max range |
| 419 | almostInFinalRange(xyzv[0][3]) && |
| 420 | almostInFinalRange(xyzv[1][3]) && |
| 421 | almostInFinalRange(xyzv[2][3]) |
| 422 | ) { |
| 423 | drawTri(style, xyzv, abc); |
| 424 | return true; |
| 425 | } else if(nPass < MAX_PASS) { |
| 426 | return tryCreateTri(style, xyzv, abc, vMin, vMax, ++nPass); // i.e. second pass using actual vMin vMax bounds |
| 427 | } |
| 428 | return false; |
| 429 | }; |
| 430 | |
| 431 | if(ok[0] && ok[1] && ok[2]) { |
| 432 | return tryDrawTri(style, xyzv, abc) || result; |
| 433 | } |
| 434 | |
| 435 | var interpolated = false; |
| 436 | |
| 437 | [ |
| 438 | [0, 1, 2], |
| 439 | [2, 0, 1], |
| 440 | [1, 2, 0] |
| 441 | ].forEach(function(e) { |
| 442 | if(ok[e[0]] && ok[e[1]] && !ok[e[2]]) { |
| 443 | var A = xyzv[e[0]]; |
| 444 | var B = xyzv[e[1]]; |
| 445 | var C = xyzv[e[2]]; |
| 446 | |
| 447 | var p1 = calcIntersection(C, A, min, max); |
| 448 | var p2 = calcIntersection(C, B, min, max); |
| 449 | |
| 450 | result = tryDrawTri(style, [p2, p1, A], [-1, -1, abc[e[0]]]) || result; |
| 451 | result = tryDrawTri(style, [A, B, p2], [abc[e[0]], abc[e[1]], -1]) || result; |
| 452 | |
| 453 | interpolated = true; |
| 454 | } |
| 455 | }); |
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