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hub / github.com/pyfa-org/Pyfa / runTime

Method runTime

eos/gamedata.py:74–88  ·  view source on GitHub ↗

The runTime that this effect should be run at. This property is also automaticly fetched from effects/ .py if the file exists. the possible values are: None, "early", "normal", "late" None and "normal" are equivalent, and are also the default.

(self)

Source from the content-addressed store, hash-verified

72
73 @property
74 def runTime(self):
75 """
76 The runTime that this effect should be run at.
77 This property is also automaticly fetched from effects/<effectName>.py if the file exists.
78 the possible values are:
79 None, "early", "normal", "late"
80 None and "normal" are equivalent, and are also the default.
81
82 effects with an early runTime will be ran first when things are calculated,
83 followed by effects with a normal runTime and as last effects with a late runTime are ran.
84 """
85 if not self.__generated:
86 self.__generateHandler()
87
88 return self.__runTime
89
90 @property
91 def activeByDefault(self):

Callers

nothing calls this directly

Calls 1

__generateHandlerMethod · 0.95

Tested by

no test coverage detected