| 350 | |
| 351 | @property |
| 352 | def race(self): |
| 353 | if self.__race is None: |
| 354 | |
| 355 | try: |
| 356 | if self.category.name == 'Structure': |
| 357 | self.__race = "upwell" |
| 358 | else: |
| 359 | self.__race = self.factionMap[self.factionID] |
| 360 | # Some ships (like few limited issue ships) do not have factionID set, |
| 361 | # thus keep old mechanism for now |
| 362 | except KeyError: |
| 363 | # Define race map |
| 364 | map = { |
| 365 | 1 : "caldari", |
| 366 | 2 : "minmatar", |
| 367 | 4 : "amarr", |
| 368 | 5 : "sansha", # Caldari + Amarr |
| 369 | 6 : "blood", # Minmatar + Amarr |
| 370 | 8 : "gallente", |
| 371 | 9 : "guristas", # Caldari + Gallente |
| 372 | 10 : "angelserp", # Minmatar + Gallente, final race depends on the order of skills |
| 373 | 12 : "sisters", # Amarr + Gallente |
| 374 | 15 : "concord", |
| 375 | 16 : "jove", |
| 376 | 32 : "sansha", # Incrusion Sansha |
| 377 | 128: "ore", |
| 378 | 135: "triglavian", |
| 379 | 168: "upwell", |
| 380 | } |
| 381 | # Race is None by default |
| 382 | race = None |
| 383 | # Check primary and secondary required skills' races |
| 384 | if race is None: |
| 385 | skillRaces = tuple([rid for rid in (s.raceID for s in tuple(self.requiredSkills.keys())) if rid]) |
| 386 | if sum(skillRaces) in map: |
| 387 | race = map[sum(skillRaces)] |
| 388 | if race == "angelserp": |
| 389 | if skillRaces == (2, 8): |
| 390 | race = "angel" |
| 391 | else: |
| 392 | race = "serpentis" |
| 393 | # Rely on item's own raceID as last resort |
| 394 | if race is None: |
| 395 | race = map.get(self.raceID, None) |
| 396 | # Store our final value |
| 397 | self.__race = race |
| 398 | return self.__race |
| 399 | |
| 400 | @property |
| 401 | def assistive(self): |