(props, monitor, component)
| 23 | |
| 24 | const cardTarget = { |
| 25 | hover(props, monitor, component) { |
| 26 | const dragIndex = monitor.getItem().index; |
| 27 | const hoverIndex = props.index; |
| 28 | |
| 29 | // Don't replace items with themselves |
| 30 | if (dragIndex === hoverIndex) { |
| 31 | return; |
| 32 | } |
| 33 | |
| 34 | // Determine rectangle on screen |
| 35 | const hoverBoundingRect = findDOMNode(component).getBoundingClientRect(); |
| 36 | |
| 37 | // Get vertical middle |
| 38 | const hoverMiddleY = (hoverBoundingRect.bottom - hoverBoundingRect.top) / 2; |
| 39 | |
| 40 | // Determine mouse position |
| 41 | const clientOffset = monitor.getClientOffset(); |
| 42 | |
| 43 | // Get pixels to the top |
| 44 | const hoverClientY = clientOffset.y - hoverBoundingRect.top; |
| 45 | |
| 46 | // Only perform the move when the mouse has crossed half of the items height |
| 47 | // When dragging downwards, only move when the cursor is below 50% |
| 48 | // When dragging upwards, only move when the cursor is above 50% |
| 49 | |
| 50 | // Dragging downwards |
| 51 | if (dragIndex < hoverIndex && hoverClientY < hoverMiddleY) { |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | // Dragging upwards |
| 56 | if (dragIndex > hoverIndex && hoverClientY > hoverMiddleY) { |
| 57 | return; |
| 58 | } |
| 59 | |
| 60 | // Time to actually perform the action |
| 61 | props.moveCard(dragIndex, hoverIndex); |
| 62 | |
| 63 | // Note: we're mutating the monitor item here! |
| 64 | // Generally it's better to avoid mutations, |
| 65 | // but it's good here for the sake of performance |
| 66 | // to avoid expensive index searches. |
| 67 | monitor.getItem().index = hoverIndex; |
| 68 | }, |
| 69 | }; |
| 70 | |
| 71 | @DropTarget(ItemTypes.CARD, cardTarget, connect => ({ |
nothing calls this directly
no test coverage detected