运行脚本 :return:
(self)
| 18 | class ScriptTask(GeneralBattle, GameUi, SwitchSoul, AreaBossAssets): |
| 19 | |
| 20 | def run(self) -> bool: |
| 21 | """ |
| 22 | 运行脚本 |
| 23 | :return: |
| 24 | """ |
| 25 | # 直接手动关闭这个锁定阵容的设置 |
| 26 | self.config.area_boss.general_battle.lock_team_enable = False |
| 27 | con = self.config.area_boss.boss |
| 28 | |
| 29 | if self.config.area_boss.switch_soul.enable: |
| 30 | self.ui_get_current_page() |
| 31 | self.ui_goto(page_shikigami_records) |
| 32 | self.run_switch_soul(self.config.area_boss.switch_soul.switch_group_team) |
| 33 | |
| 34 | if self.config.area_boss.switch_soul.enable_switch_by_name: |
| 35 | self.ui_get_current_page() |
| 36 | self.ui_goto(page_shikigami_records) |
| 37 | self.run_switch_soul_by_name(self.config.area_boss.switch_soul.group_name, |
| 38 | self.config.area_boss.switch_soul.team_name) |
| 39 | |
| 40 | self.ui_get_current_page() |
| 41 | self.ui_goto(page_area_boss) |
| 42 | |
| 43 | if con.boss_number == 3: |
| 44 | self.boss(self.I_BATTLE_1) |
| 45 | self.boss(self.I_BATTLE_2) |
| 46 | self.boss(self.I_BATTLE_3) |
| 47 | elif con.boss_number == 2: |
| 48 | self.boss(self.I_BATTLE_1, collect=True) |
| 49 | self.boss(self.I_BATTLE_2, collect=True) |
| 50 | elif con.boss_number == 1: |
| 51 | self.boss(self.I_BATTLE_1, collect=True) |
| 52 | |
| 53 | # 退出 |
| 54 | self.go_back() |
| 55 | self.set_next_run(task='AreaBoss', success=True, finish=False) |
| 56 | |
| 57 | # 以抛出异常的形式结束 |
| 58 | raise TaskEnd |
| 59 | |
| 60 | def go_back(self) -> None: |
| 61 | """ |
no test coverage detected