(edgeObj: EdgeData)
| 39 | (edgeData: EdgeData): void; |
| 40 | } |
| 41 | export function getEdgeKey(edgeObj: EdgeData) { |
| 42 | return edgeObj.v + EDGE_KEY_DELIM + edgeObj.w; |
| 43 | } |
| 44 | /** |
| 45 | * Select or Create a 'g.edges' group to a given sceneGroup |
| 46 | * and builds a number of 'g.edge' groups inside the group. |
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