(
gl: WebGLRenderingContext, program: WebGLProgram,
uniformName: string)
| 266 | } |
| 267 | |
| 268 | export function getProgramUniformLocation( |
| 269 | gl: WebGLRenderingContext, program: WebGLProgram, |
| 270 | uniformName: string): WebGLUniformLocation { |
| 271 | return gl.getUniformLocation(program, uniformName); |
| 272 | } |
| 273 | |
| 274 | export function bindTextureToProgramUniformSampler( |
| 275 | gl: WebGLRenderingContext, texture: WebGLTexture, |
nothing calls this directly
no test coverage detected
searching dependent graphs…