()
| 48 | } |
| 49 | |
| 50 | getUserCode(): string { |
| 51 | const rank = this.xShape.length; |
| 52 | // The length of paddings are same with the rank of the input tensor. |
| 53 | const start = this.xShape.map((_, i) => `uniforms.pad${i}[0]`).join(','); |
| 54 | const end = this.xShape |
| 55 | .map( |
| 56 | (_, i) => `uniforms.pad${i}[0] + uniforms.xShape${ |
| 57 | rank > 1 ? `[${i}]` : ''}`) |
| 58 | .join(','); |
| 59 | |
| 60 | const shaderStart = rank === 1 ? 'start' : 'start[i]'; |
| 61 | const shaderEnd = rank === 1 ? 'end' : 'end[i]'; |
| 62 | const shaderOutC = rank === 1 ? 'outC' : 'outC[i]'; |
| 63 | const dtype = getCoordsDataType(rank); |
| 64 | const unpackedCoords = rank > 1 ? |
| 65 | ['coords[0]', 'coords[1]', 'coords[2]', 'coords[3]'].slice(0, rank) : |
| 66 | 'coords'; |
| 67 | |
| 68 | return ` |
| 69 | ${main('index')} { |
| 70 | if (index < uniforms.size) { |
| 71 | let start = ${dtype}(${start}); |
| 72 | let end = ${dtype}(${end}); |
| 73 | var outC = getCoordsFromIndex(index); |
| 74 | for (var i = 0; i < ${rank}; i = i + 1) { |
| 75 | if (${shaderOutC} < ${shaderStart}) { |
| 76 | ${shaderOutC} = ${shaderStart} * 2 - ${shaderOutC} - ${ |
| 77 | this.offset}; |
| 78 | } else if(${shaderOutC} >= ${shaderEnd}) { |
| 79 | ${shaderOutC} = (${shaderEnd} - 1) * 2 - ${shaderOutC} + ${ |
| 80 | this.offset}; |
| 81 | } |
| 82 | } |
| 83 | let coords = outC - start; |
| 84 | setOutputAtIndex(index, getX(${unpackedCoords})); |
| 85 | } |
| 86 | } |
| 87 | `; |
| 88 | } |
| 89 | } |
nothing calls this directly
no test coverage detected