HasFired returns true if Fire has been called.
()
| 49 | |
| 50 | // HasFired returns true if Fire has been called. |
| 51 | func (e *Event) HasFired() bool { |
| 52 | return e.fired.Load() |
| 53 | } |
| 54 | |
| 55 | // NewEvent returns a new, ready-to-use Event. |
| 56 | func NewEvent() *Event { |