GetState returns the current state of the StateChanger.
()
| 31 | Connect() |
| 32 | // GetState returns the current state of the StateChanger. |
| 33 | GetState() connectivity.State |
| 34 | // WaitForStateChange returns true when the state becomes s, or returns |
| 35 | // false if ctx is canceled first. |
| 36 | WaitForStateChange(ctx context.Context, s connectivity.State) bool |
no outgoing calls