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Struct Resolver

resolver/manual/manual.go:44–69  ·  view source on GitHub ↗

Resolver is also a resolver builder. It's build() function always returns itself.

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42// Resolver is also a resolver builder.
43// It's build() function always returns itself.
44type Resolver struct {
45 // BuildCallback is called when the Build method is called. Must not be
46 // nil. Must not be changed after the resolver may be built.
47 BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions)
48 // UpdateStateCallback is called when the UpdateState method is called on
49 // the resolver. The value passed as argument to this callback is the value
50 // returned by the resolver.ClientConn. Must not be nil. Must not be
51 // changed after the resolver may be built.
52 UpdateStateCallback func(err error)
53 // ResolveNowCallback is called when the ResolveNow method is called on the
54 // resolver. Must not be nil. Must not be changed after the resolver may
55 // be built.
56 ResolveNowCallback func(resolver.ResolveNowOptions)
57 // CloseCallback is called when the Close method is called. Must not be
58 // nil. Must not be changed after the resolver may be built.
59 CloseCallback func()
60 scheme string
61
62 // Fields actually belong to the resolver.
63 // Guards access to below fields.
64 mu sync.Mutex
65 cc resolver.ClientConn
66 // Storing the most recent state update makes this resolver resilient to
67 // restarts, which is possible with channel idleness.
68 lastSeenState *resolver.State
69}
70
71// InitialState adds initial state to the resolver so that UpdateState doesn't
72// need to be explicitly called after Dial.

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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