* Inverse-scale for labels only — always fully cancels viewport zoom * (equivalent to exponent=1) so labels stay at constant screen-pixel size. * The separate labelScaleMultiplier controls user-adjustable sizing.
()
| 816 | * The separate labelScaleMultiplier controls user-adjustable sizing. |
| 817 | */ |
| 818 | private labelInvScale(): number { |
| 819 | return 1 / this.vp.scale; |
| 820 | } |
| 821 | |
| 822 | /** |
| 823 | * World-space gap from a node's sprite center to the left edge of its |
no outgoing calls
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