TestLazyReloadQueueBehavior tests that LazyReload properly queues reload requests
(t *testing.T)
| 9 | |
| 10 | // TestLazyReloadQueueBehavior tests that LazyReload properly queues reload requests |
| 11 | func TestLazyReloadQueueBehavior(t *testing.T) { |
| 12 | t.Run("SingleReload", func(t *testing.T) { |
| 13 | var reloadCount atomic.Int32 |
| 14 | |
| 15 | holder := newClusterStateHolder(func(ctx context.Context) (*clusterState, error) { |
| 16 | reloadCount.Add(1) |
| 17 | time.Sleep(50 * time.Millisecond) // Simulate reload work |
| 18 | return &clusterState{}, nil |
| 19 | }, 10*time.Second) |
| 20 | |
| 21 | // Trigger one reload |
| 22 | holder.LazyReload() |
| 23 | |
| 24 | // Wait for reload to complete |
| 25 | time.Sleep(300 * time.Millisecond) |
| 26 | |
| 27 | if count := reloadCount.Load(); count != 1 { |
| 28 | t.Errorf("Expected 1 reload, got %d", count) |
| 29 | } |
| 30 | }) |
| 31 | |
| 32 | t.Run("ConcurrentReloadsDeduplication", func(t *testing.T) { |
| 33 | var reloadCount atomic.Int32 |
| 34 | |
| 35 | holder := newClusterStateHolder(func(ctx context.Context) (*clusterState, error) { |
| 36 | reloadCount.Add(1) |
| 37 | time.Sleep(50 * time.Millisecond) // Simulate reload work |
| 38 | return &clusterState{}, nil |
| 39 | }, 10*time.Second) |
| 40 | |
| 41 | // Trigger multiple reloads concurrently |
| 42 | for i := 0; i < 10; i++ { |
| 43 | go holder.LazyReload() |
| 44 | } |
| 45 | |
| 46 | // Wait for all to complete |
| 47 | time.Sleep(100 * time.Millisecond) |
| 48 | |
| 49 | // Should only reload once (all concurrent calls deduplicated) |
| 50 | if count := reloadCount.Load(); count != 1 { |
| 51 | t.Errorf("Expected 1 reload (deduplication), got %d", count) |
| 52 | } |
| 53 | }) |
| 54 | |
| 55 | t.Run("PendingReloadDuringCooldown", func(t *testing.T) { |
| 56 | var reloadCount atomic.Int32 |
| 57 | |
| 58 | holder := newClusterStateHolder(func(ctx context.Context) (*clusterState, error) { |
| 59 | reloadCount.Add(1) |
| 60 | time.Sleep(10 * time.Millisecond) // Simulate reload work |
| 61 | return &clusterState{}, nil |
| 62 | }, 10*time.Second) |
| 63 | |
| 64 | // Trigger first reload |
| 65 | holder.LazyReload() |
| 66 | |
| 67 | // Wait for reload to complete but still in cooldown |
| 68 | time.Sleep(50 * time.Millisecond) |
nothing calls this directly
no test coverage detected