* Renders an SVG in Wasm * @returns {RenderedImage}
()
| 19958 | * @returns {RenderedImage} |
| 19959 | */ |
| 19960 | render() { |
| 19961 | try { |
| 19962 | const retptr = wasm.__wbindgen_add_to_stack_pointer(-16); |
| 19963 | wasm.resvg_render(retptr, this.ptr); |
| 19964 | var r0 = getInt32Memory0()[retptr / 4 + 0]; |
| 19965 | var r1 = getInt32Memory0()[retptr / 4 + 1]; |
| 19966 | var r2 = getInt32Memory0()[retptr / 4 + 2]; |
| 19967 | if (r2) { |
| 19968 | throw takeObject(r1); |
| 19969 | } |
| 19970 | return RenderedImage.__wrap(r0); |
| 19971 | } finally { |
| 19972 | wasm.__wbindgen_add_to_stack_pointer(16); |
| 19973 | } |
| 19974 | } |
| 19975 | /** |
| 19976 | * Output usvg-simplified SVG string |
| 19977 | * @returns {string} |
nothing calls this directly
no test coverage detected