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Functions8,125 in github.com/Orillusion/orillusion

↓ 17 callersMethodset
* Sets the current vector x, y, z, and w components * @param x * @param y * @param z * @param w * @returns
src/math/Vector3.ts:498
↓ 17 callersMethodtoBtQua
* Quaternion to Ammo.btQuaternion
packages/physics/utils/TempPhyMath.ts:32
↓ 17 callersFunctionza
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 16 callersFunctionLa
(a,b,c)
packages/ammo/ammo.js:34
↓ 16 callersFunctionMa
(a,b)
packages/ammo/ammo.js:30
↓ 16 callersFunctionNa
(a,b)
packages/ammo/ammo.js:32
↓ 16 callersFunctionP
()
packages/ammo/ammo.js:828
↓ 16 callersMethodaddColor
(target: any, key: string)
packages/debug/GUIHelp.ts:67
↓ 16 callersMethodappendPoint
(x: number, y: number, h?: number)
packages/graphic/renderer/shape3d/Path3DShape3D.ts:275
↓ 16 callersMethodappendPoint
(x: number, y: number)
packages/graphic/renderer/shape3d/Path2DShape3D.ts:261
↓ 16 callersMethodbuildLines
(points: Vector3[], colors: Color | Color[] = Color.COLOR_WHITE)
packages/graphic/renderer/Graphics3DShape.ts:27
↓ 16 callersMethoddestroy
()
src/components/gui/uiComponents/IUIInteractive.ts:22
↓ 16 callersMethoddrawLines
* Draw a line * @param uuid Graphic identification ID * @param points Line path point * @param color Color
packages/graphic/renderer/Graphic3DRender.ts:35
↓ 16 callersMethodfromBtVec
* Ammo.btVector3 to Vector3
packages/physics/utils/TempPhyMath.ts:68
↓ 16 callersMethodgetGPUView
* create or get GPUTextureView * @returns GPUTextureView | GPUExternalTexture
src/gfx/graphics/webGpu/core/texture/Texture.ts:395
↓ 16 callersMethodgetGUISprite
(id: string)
src/assets/Res.ts:156
↓ 16 callersMethodname
* Returns animation clip's name.
src/components/anim/skeletonAnim/SkeletonAnimationClipState.ts:39
↓ 16 callersFunctionrangedRandomFloat
(r: Rand, min: number, max: number)
src/math/MathUtil.ts:478
↓ 16 callersMethodremoveEventListener
* * Remove Event Listening * @param type {string} event type * @param callback {Function} callback function of event register * @p
src/event/CEventDispatcher.ts:113
↓ 16 callersMethodsetDefine
(arg0: string, arg1: boolean)
src/gfx/graphics/webGpu/shader/Shader.ts:80
↓ 16 callersMethodsetInt32
(name: string, v: number)
src/gfx/graphics/webGpu/core/buffer/GPUBufferBase.ts:122
↓ 16 callersMethodsetTextureID
(i: number, id: number)
packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:150
↓ 16 callersMethodstart
()
src/components/IComponent.ts:13
↓ 15 callersFunctionBa
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 15 callersFunctionQa
(a)
packages/ammo/ammo.js:36
↓ 15 callersFunctionRa
(a)
packages/ammo/ammo.js:36
↓ 15 callersMethodcopy
* Sets the ray to be a copy of the original ray * @param src Ray object source * @returns New ray object
src/math/Ray.ts:133
↓ 15 callersFunctiondot
(lhs: Vector2 | Quaternion | Vector3, rhs: Vector2 | Quaternion | Vector3)
src/math/MathUtil.ts:404
↓ 15 callersMethoddot
* Take the dot product of two vectors. * @param value Target vector * @returns
src/math/Vector2.ts:296
↓ 15 callersMethodevaluate
(t)
src/math/PolynomialCurve.ts:171
↓ 15 callersMethodgetCompressGBufferTexture
()
src/gfx/renderJob/frame/GBufferFrame.ts:63
↓ 15 callersMethodgetKeyFrame
(k: number)
src/math/enum/T/KeyframeT.ts:98
↓ 15 callersMethodgetRenderJob
* get view render job instance * @param view * @returns
src/Engine3D.ts:412
↓ 15 callersMethodquadraticCurveTo
(cpX: number, cpY: number, x: number, y: number)
packages/geometry/ExtrudeGeometry/Path2D.ts:71
↓ 15 callersMethodsetShadowDirty
()
src/components/gui/uiComponents/UIRenderAble.ts:40
↓ 15 callersMethodstartRenderViews
* set render views and start renderer * @param view * @returns
src/Engine3D.ts:398
↓ 14 callersFunctionAa
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 14 callersFunctionCa
()
packages/draco/draco_decoder_gltf.js:16
↓ 14 callersFunctionDa
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 14 callersFunctionHa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 14 callersFunctionOa
(a)
packages/ammo/ammo.js:35
↓ 14 callersFunctionSa
(a,b)
packages/ammo/ammo.js:35
↓ 14 callersFunctionUUID
(len = 16, radix = 16)
src/util/Global.ts:10
↓ 14 callersFunctionWa
(a,b,c)
packages/ammo/ammo.js:34
↓ 14 callersMethodalloc
(name: string, byte: number)
packages/particle/buffer/ParticleBuffer.ts:15
↓ 14 callersMethodapply
(vertexCount: number)
src/components/anim/morphAnim/MorphTargetData.ts:29
↓ 14 callersMethodcopy
(src: KDTreeRange)
src/core/tree/kdTree/KDTreeSpace.ts:15
↓ 14 callersMethodcreateBindGroup
()
src/gfx/graphics/webGpu/core/bindGroups/GlobalUniformGroup.ts:57
↓ 14 callersMethodgetKey
(value: V)
src/math/BiMap.ts:22
↓ 14 callersMethodgetUniformColor
(str: string)
src/materials/Material.ts:252
↓ 14 callersMethodinit
()
src/gfx/renderJob/collect/ComponentCollect.ts:47
↓ 14 callersMethodinternal
* @internal * @param target * @param current * @param t * @returns
src/components/controller/FlyCameraController.ts:211
↓ 14 callersMethodload
* load texture data from web url * @param url web url * @param loaderFunctions callback function when load complete
src/textures/BitmapTexture2D.ts:62
↓ 14 callersMethodsetBindGroup
* Set GPUBindGroup to the specified index slot * @param groupIndex * @param group
src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:415
↓ 14 callersMethodsetMatrix
(name: string, mat: Matrix4)
src/gfx/graphics/webGpu/core/buffer/GPUBufferBase.ts:277
↓ 14 callersMethodsetUniformFloat
(arg0: string, arg1: number)
src/gfx/graphics/webGpu/shader/Shader.ts:115
↓ 14 callersMethodtest
()
samples/base/Sample_AddRemove.ts:64
↓ 14 callersMethodupdateWorldMatrix
* * Update the matrix4 in world space
src/components/Transform.ts:400
↓ 13 callersFunctionGa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 13 callersFunctionIa
(a,b,c,d)
packages/draco/draco_decoder_gltf.js:14
↓ 13 callersFunctionXa
(a,b,c)
packages/ammo/ammo.js:32
↓ 13 callersFunctionab
(a)
packages/ammo/ammo.js:35
↓ 13 callersMethodadd
(light: ILight)
src/components/lights/GILighting.ts:10
↓ 13 callersFunctionc
(E)
packages/ammo/ammo.js:13
↓ 13 callersMethodgetRenderNodes
(scene: Scene3D, camera: Camera3D)
src/gfx/renderJob/collect/EntityCollect.ts:289
↓ 13 callersFunctionhb
(a,b)
packages/ammo/ammo.js:35
↓ 13 callersMethodperspective
* Create a perspective camera * @param fov * @param aspect * @param near * @param far
src/core/Camera3D.ts:229
↓ 13 callersMethodreadCharAndSkipWhitespace
()
src/gfx/graphics/webGpu/shader/converter/Reader.ts:54
↓ 13 callersMethodsetFromCenterAndSize
(center: Vector3, size: Vector3 | number)
src/core/bound/IBound.ts:23
↓ 13 callersMethodsetTexture
* create a sprite * @param srcTexture Usually it's an atlas diagram * @param id key of sprite * @param detail description of sprite
src/components/gui/core/GUIAtlasTexture.ts:30
↓ 13 callersMethodsetTo
(X: number, Y: number)
src/math/navigation/Navi3DPoint2D.ts:6
↓ 13 callersMethodupdate
(delta: number)
samples/gui/panel/GUIPanelPOI.ts:19
↓ 12 callersFunctionEa
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 12 callersFunctionLa
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 12 callersFunctionMa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 12 callersFunctionZa
(a,b)
packages/ammo/ammo.js:32
↓ 12 callersFunction_a
(a,b,c)
packages/ammo/ammo.js:30
↓ 12 callersMethodactivate
()
src/util/transformUtil/Object3DTransformTools.ts:115
↓ 12 callersMethodaddPoint
(pos: Vector3)
src/core/tree/quad/QuadAABB.ts:64
↓ 12 callersMethodapplyVector3
(fi: number, sourceData: number[][], destData: number[])
src/loader/parser/OBJParser.ts:113
↓ 12 callersMethodat
* * Get the illumination distance of the light source * @type {number} * @memberof PointLight
src/components/lights/Light.ts:54
↓ 12 callersFunctionbb
(a)
packages/ammo/ammo.js:35
↓ 12 callersFunctioncallback
()
src/util/DelayUtil.ts:15
↓ 12 callersMethodcreateTexture
* create a texture * @param width width of texture * @param height height of texture * @param r component-red * @param g component
src/assets/Res.ts:462
↓ 12 callersMethoddraw
(encoder: GPURenderPassEncoder, vertexCount: GPUSize32, instanceCount?: GPUSize32, firstVertex
src/gfx/renderJob/GPUContext.ts:199
↓ 12 callersMethodgetOrigin
* Get ray origin
src/math/Ray.ts:160
↓ 12 callersMethodhasAttribute
(attribute: VertexAttributeName | string)
src/core/geometry/GeometryBase.ts:190
↓ 12 callersFunctioniE
(a,b)
packages/ammo/ammo.js:35
↓ 12 callersMethodlookAt
* Current object's gaze position (global) (modified by its own global transformation) * @param pos Own position (global) * @param target Loc
src/core/Camera3D.ts:482
↓ 12 callersMethodmultiply
* Let's multiply the x and y values of this vector by a. * @param a * @param target * @returns
src/math/Vector2.ts:164
↓ 12 callersMethodreadBytesArray
()
src/util/BytesArray.ts:65
↓ 12 callersMethodrenderPass2
(view: View3D, passType: PassType, rendererPassState: RendererPassState, clusterLightingBuffer: ClusterLightin
src/components/renderer/Reflection.ts:42
↓ 12 callersMethodreset
* @internal * set stopImmediatePropagation as false
src/event/CEvent.ts:118
↓ 12 callersMethodsetFromMinMax
(min: Vector3, max: Vector3)
src/core/bound/BoundingBox.ts:58
↓ 12 callersMethodsetUniformVector4
(arg0: string, arg1: Vector4)
src/gfx/graphics/webGpu/shader/Shader.ts:139
↓ 12 callersFunctiontoWGSLType
* @internal * @param type * @returns
src/gfx/graphics/webGpu/shader/converter/StatementNode.ts:1788
↓ 11 callersFunction$a
()
packages/ammo/ammo.js:33
↓ 11 callersMethodClear
* Erases the specified graph * @param uuid Graphic identification ID
packages/graphic/renderer/Graphic3DRender.ts:428
↓ 11 callersFunctionD
(e,b)
packages/draco/draco_wasm_wrapper_gltf.js:29
↓ 11 callersFunctionFa
(a,b)
packages/draco/draco_decoder_gltf.js:15
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