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github.com/Orillusion/orillusion
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Functions
8,125 in github.com/Orillusion/orillusion
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Functions
8,125
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Types & classes
2,094
↓ 11 callers
Function
Na
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 11 callers
Function
RegisterComponent
(cls, key, p1?, p2?, p3?)
src/util/SerializeDecoration.ts:82
↓ 11 callers
Function
classCallCheck
(instance, Constructor)
packages/debug/dat.gui.module.js:491
↓ 11 callers
Function
constant
(v)
packages/geometry/lib/opentype.js:947
↓ 11 callers
Method
createByRotation
* Create a matrix based on the axis and rotation Angle (the matrix created by rotating the degrees according to the axis) * @param degrees Angle
src/math/Matrix4.ts:1080
↓ 11 callers
Method
createTextureDescriptor
* creatTextureDescriptor
src/gfx/graphics/webGpu/core/texture/Texture.ts:235
↓ 11 callers
Function
db
(a,b,c)
packages/ammo/ammo.js:35
↓ 11 callers
Method
decompose
* Decompose the current matrix * @param orientationStyle The default decomposition type is Orientation3D.EULER_ANGLES * @see Orientation3D.A
src/math/Matrix4.ts:1437
↓ 11 callers
Method
end
(v: number)
src/gfx/renderJob/post/GlobalFog.ts:133
↓ 11 callers
Method
getChar
()
src/gfx/graphics/webGpu/shader/converter/Reader.ts:30
↓ 11 callers
Method
getComponentsInChild
* * Returns an array of component objects of the specified type. * If there are no components of that type, search in the list of self body
src/core/entities/Object3D.ts:148
↓ 11 callers
Method
getSubShaders
(passType: PassType)
src/gfx/graphics/webGpu/shader/Shader.ts:63
↓ 11 callers
Method
getUint8
(index: number = 0)
src/core/pool/memory/MemoryInfo.ts:146
↓ 11 callers
Method
getValue
()
src/loader/parser/prefab/prefabData/KVData.ts:13
↓ 11 callers
Function
ib
(a,b)
packages/ammo/ammo.js:36
↓ 11 callers
Method
isDataType
* @returns determin it's a data type
src/gfx/graphics/webGpu/shader/converter/GLSLLexerToken.ts:39
↓ 11 callers
Method
noticeChange
()
src/gfx/graphics/webGpu/core/texture/Texture.ts:416
↓ 11 callers
Function
ob
(a)
packages/ammo/ammo.js:32
↓ 11 callers
Function
pb
(a,b,c,d,e)
packages/ammo/ammo.js:30
↓ 11 callers
Method
remove
* @internal
src/math/TimeInterpolator.ts:444
↓ 11 callers
Method
screenPointToRay
* Enter the 2D coordinates of the screen to obtain a ray that starts from the camera position and passes through the corresponding 3D position of the
src/core/Camera3D.ts:438
↓ 11 callers
Method
setTexture
(arg0: string, arg1: Texture)
src/gfx/graphics/webGpu/shader/Shader.ts:179
↓ 11 callers
Method
sizeOf
()
packages/geometry/lib/opentype.d.ts:140
↓ 11 callers
Method
sort
* Sort userDataList by z based on the view coordinates of camera3D * @param camera3D camera3D * @param userDataList List of objects that use
src/util/ZSorterUtil.ts:39
↓ 11 callers
Method
upload
(attribute: string, vertexDataInfo: VertexAttributeData)
src/core/geometry/GeometryVertexBuffer.ts:193
↓ 11 callers
Method
worldToScreenPoint
* Convert world coordinates to screen coordinates * @param viewPortPosX Screen x coordinate * @param viewPortPosY Screen y coordinate *
src/core/Camera3D.ts:471
↓ 11 callers
Function
wrapPointer
(ptr,__class__)
packages/draco/draco_decoder_gltf.js:24
↓ 10 callers
Function
Ab
(a,b,c,d,e,f)
packages/ammo/ammo.js:30
↓ 10 callers
Function
FASTFLOOR
(x)
src/math/Random.ts:49
↓ 10 callers
Function
M
()
packages/draco/draco_wasm_wrapper_gltf.js:32
↓ 10 callers
Function
Oa
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 10 callers
Function
Ra
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 10 callers
Function
aa
(a,c)
packages/ammo/ammo.js:9
↓ 10 callers
Method
addRendererMask
(tag: RendererMask)
src/components/renderer/RenderNode.ts:228
↓ 10 callers
Method
bounce
(t)
src/math/TimeInterpolator.ts:133
↓ 10 callers
Method
changeLastPointValid
(valid: boolean)
packages/graphic/renderer/shape3d/Path3DShape3D.ts:268
↓ 10 callers
Method
changeLastPointValid
(valid: boolean)
packages/graphic/renderer/shape3d/Path2DShape3D.ts:254
↓ 10 callers
Function
cssValueToPixels
(val)
packages/debug/dat.gui.module.js:756
↓ 10 callers
Method
fillShapeData
(points: Vector3[], colors: Color | Color[], forceUpdate: boolean = false)
packages/graphic/renderer/Graphics3DShape.ts:74
↓ 10 callers
Method
getChildByName
* * Search for object children and return a child object with a matching name. * @param name matching name * @param loopChild Whether t
src/core/entities/Entity.ts:240
↓ 10 callers
Method
getComponents
* * Returns all components of the specified type contained in the current object and its children. * If there are children in the child obj
src/core/entities/Object3D.ts:171
↓ 10 callers
Method
getKey
* Get a Keyframe Data by Index * @param index must int * @returns Keyframe {@link Keyframe}
src/math/AnimationCurveT.ts:155
↓ 10 callers
Method
hasMask
(m1: RenderLayer, m2: RenderLayer)
src/gfx/renderJob/config/RenderLayer.ts:28
↓ 10 callers
Function
jb
(a)
packages/ammo/ammo.js:34
↓ 10 callers
Method
load
* Load the file from the URL * @param url file URL * @param c File parser * @param loaderFunctions loader callback * @see LoaderFu
src/loader/FileLoader.ts:20
↓ 10 callers
Method
lookAt
* current matrix move position and rotation to target * @param eye eye position * @param at target position * @param up normalize axis
src/math/Matrix4.ts:347
↓ 10 callers
Function
nI
(a)
packages/ammo/ammo.js:36
↓ 10 callers
Method
parse
(initUrl: string, gltf, sceneId)
src/loader/parser/gltf/GLTFSubParser.ts:52
↓ 10 callers
Method
parser
(bytesArray: BytesArray)
src/loader/parser/prefab/prefabData/PrefabNode.ts:10
↓ 10 callers
Method
peekToken
(offset: number = 0)
src/gfx/graphics/webGpu/shader/converter/GLSLSyntax.ts:112
↓ 10 callers
Function
rb
(a,b,c)
packages/ammo/ammo.js:34
↓ 10 callers
Method
readUnit32
()
src/util/BytesArray.ts:84
↓ 10 callers
Function
sb
(a,b)
packages/ammo/ammo.js:34
↓ 10 callers
Method
setTo
* @language en_US * Sets the members of Vector3 to the specified values * * @param xa The first element, such as the x coordinate.
src/math/Vector3.ts:809
↓ 10 callers
Method
setXY
(x: number, y: number)
src/components/gui/core/GUIQuad.ts:124
↓ 10 callers
Function
tb
(a,b,c)
packages/ammo/ammo.js:33
↓ 10 callers
Function
tinf_read_bits
(d, num, base)
packages/geometry/lib/opentype.js:196
↓ 10 callers
Function
ub
(a,b,c,d)
packages/ammo/ammo.js:34
↓ 10 callers
Function
vb
(a,b,c)
packages/ammo/ammo.js:29
↓ 10 callers
Function
yb
(a)
packages/ammo/ammo.js:34
↓ 10 callers
Function
z
(y,A)
packages/ammo/ammo.js:27
↓ 9 callers
Function
Bb
(a,b,c)
packages/ammo/ammo.js:33
↓ 9 callers
Function
Ca
(a,b,c)
packages/ammo/ammo.js:35
↓ 9 callers
Function
Db
(a,b)
packages/ammo/ammo.js:35
↓ 9 callers
Function
Kb
(a,b,c)
packages/ammo/ammo.js:34
↓ 9 callers
Function
Lb
(a,b,c)
packages/ammo/ammo.js:32
↓ 9 callers
Function
Mb
(a)
packages/ammo/ammo.js:36
↓ 9 callers
Function
Nb
(a,b,c,d)
packages/ammo/ammo.js:30
↓ 9 callers
Function
Pa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callers
Function
Pb
(a)
packages/ammo/ammo.js:36
↓ 9 callers
Function
Qb
(a,b,c)
packages/ammo/ammo.js:32
↓ 9 callers
Function
Rb
(a,b,c,d,e)
packages/ammo/ammo.js:32
↓ 9 callers
Function
Sb
(a)
packages/ammo/ammo.js:32
↓ 9 callers
Function
Ta
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callers
Function
Ua
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callers
Function
Ub
(a,b,c)
packages/ammo/ammo.js:33
↓ 9 callers
Method
addBoxShapeRigidBody
(obj: Object3D, mass: number, disableHibernation?: boolean, damping?: [number, number])
samples/physics/Sample_MultipleConstraints.ts:343
↓ 9 callers
Method
copyFrom
* The components of the source vector are set to the current vector * @param src Original vector * @returns
src/math/Vector3.ts:596
↓ 9 callers
Method
createShape
* Create a shape3D by Shape3D constructor * * @template T * @param {Ctor<T>} cls * @return {*} {T} * @memberof Shape3DRender
packages/graphic/renderer/Shape3DRenderer.ts:51
↓ 9 callers
Method
fromEulerAngles
* Fills the quaternion object with values representing the given euler rotation. * @param ax The angle in radians of the rotation aroun
src/math/Quaternion.ts:315
↓ 9 callers
Method
fromToRotation
* create matrix from two direction * @param fromDirection first direction * @param toDirection second direction * @param target ref ma
src/math/Matrix4.ts:153
↓ 9 callers
Method
genMeshBounds
* Merge the bounding boxes that have been added to the world matrix based on the mesh of the children node
src/util/BoundUtil.ts:21
↓ 9 callers
Function
lerp
(v0: number, v1: number, t: number)
src/math/MathUtil.ts:293
↓ 9 callers
Method
loadFont
* load font file by url * @param url font file url * @param loaderFunctions callback * @returns
src/assets/Res.ts:412
↓ 9 callers
Function
mb
(a)
packages/ammo/ammo.js:34
↓ 9 callers
Method
mixVector3
(src: vec3, dest: vec3, t: number, ret?: vec3)
packages/graphic/renderer/shape3d/LineShape3D.ts:84
↓ 9 callers
Method
onRotationChange
(oldValue?: Vector3, newValue?: Vector3)
packages/physics/rigidbody/RigidbodyExpansion.ts:59
↓ 9 callers
Method
parseError
(rgbe_error_code, msg)
src/loader/parser/RGBEParser.ts:150
↓ 9 callers
Method
randomRGB
(seedR: number = 0.5, seedG: number = 0.5, seedB: number = 0.5, baseR: number = 0.5, baseG: number = 0.5, base
src/math/Color.ts:156
↓ 9 callers
Method
scale
* Let's multiply the x and y values of this vector times v. * @param v
src/math/Vector2.ts:152
↓ 9 callers
Method
setBtVec
* Set Ammo.btVector3 using x, y, z
packages/physics/utils/TempPhyMath.ts:50
↓ 9 callers
Method
stopImmediatePropagation
* * Prevent bubbling of all event listeners in subsequent nodes of the current node in the event flow.
src/event/CEvent.ts:110
↓ 9 callers
Method
update
(width: number, height: number, clusterPix: number, clusterTileX: number, clusterTileY: number, clusterTileZ:
src/gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer.ts:21
↓ 9 callers
Function
wb
(a,b,c,d,e)
packages/ammo/ammo.js:29
↓ 9 callers
Method
x
(value: number)
src/components/Transform.ts:477
↓ 9 callers
Method
y
(value: number)
src/components/Transform.ts:497
↓ 9 callers
Method
z
(value: number)
src/components/Transform.ts:517
↓ 8 callers
Function
$b
(a)
packages/ammo/ammo.js:36
↓ 8 callers
Function
CreateFloatArray
(buffer: ArrayBufferLike, byteOffset?: number, length?: number)
packages/wasm-matrix/WasmMatrix.ts:6
↓ 8 callers
Function
Ka
(a)
packages/ammo/ammo.js:36
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