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Functions8,125 in github.com/Orillusion/orillusion

↓ 11 callersFunctionNa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 11 callersFunctionRegisterComponent
(cls, key, p1?, p2?, p3?)
src/util/SerializeDecoration.ts:82
↓ 11 callersFunctionclassCallCheck
(instance, Constructor)
packages/debug/dat.gui.module.js:491
↓ 11 callersFunctionconstant
(v)
packages/geometry/lib/opentype.js:947
↓ 11 callersMethodcreateByRotation
* Create a matrix based on the axis and rotation Angle (the matrix created by rotating the degrees according to the axis) * @param degrees Angle
src/math/Matrix4.ts:1080
↓ 11 callersMethodcreateTextureDescriptor
* creatTextureDescriptor
src/gfx/graphics/webGpu/core/texture/Texture.ts:235
↓ 11 callersFunctiondb
(a,b,c)
packages/ammo/ammo.js:35
↓ 11 callersMethoddecompose
* Decompose the current matrix * @param orientationStyle The default decomposition type is Orientation3D.EULER_ANGLES * @see Orientation3D.A
src/math/Matrix4.ts:1437
↓ 11 callersMethodend
(v: number)
src/gfx/renderJob/post/GlobalFog.ts:133
↓ 11 callersMethodgetChar
()
src/gfx/graphics/webGpu/shader/converter/Reader.ts:30
↓ 11 callersMethodgetComponentsInChild
* * Returns an array of component objects of the specified type. * If there are no components of that type, search in the list of self body
src/core/entities/Object3D.ts:148
↓ 11 callersMethodgetSubShaders
(passType: PassType)
src/gfx/graphics/webGpu/shader/Shader.ts:63
↓ 11 callersMethodgetUint8
(index: number = 0)
src/core/pool/memory/MemoryInfo.ts:146
↓ 11 callersMethodgetValue
()
src/loader/parser/prefab/prefabData/KVData.ts:13
↓ 11 callersFunctionib
(a,b)
packages/ammo/ammo.js:36
↓ 11 callersMethodisDataType
* @returns determin it's a data type
src/gfx/graphics/webGpu/shader/converter/GLSLLexerToken.ts:39
↓ 11 callersMethodnoticeChange
()
src/gfx/graphics/webGpu/core/texture/Texture.ts:416
↓ 11 callersFunctionob
(a)
packages/ammo/ammo.js:32
↓ 11 callersFunctionpb
(a,b,c,d,e)
packages/ammo/ammo.js:30
↓ 11 callersMethodremove
* @internal
src/math/TimeInterpolator.ts:444
↓ 11 callersMethodscreenPointToRay
* Enter the 2D coordinates of the screen to obtain a ray that starts from the camera position and passes through the corresponding 3D position of the
src/core/Camera3D.ts:438
↓ 11 callersMethodsetTexture
(arg0: string, arg1: Texture)
src/gfx/graphics/webGpu/shader/Shader.ts:179
↓ 11 callersMethodsizeOf
()
packages/geometry/lib/opentype.d.ts:140
↓ 11 callersMethodsort
* Sort userDataList by z based on the view coordinates of camera3D * @param camera3D camera3D * @param userDataList List of objects that use
src/util/ZSorterUtil.ts:39
↓ 11 callersMethodupload
(attribute: string, vertexDataInfo: VertexAttributeData)
src/core/geometry/GeometryVertexBuffer.ts:193
↓ 11 callersMethodworldToScreenPoint
* Convert world coordinates to screen coordinates * @param viewPortPosX Screen x coordinate * @param viewPortPosY Screen y coordinate *
src/core/Camera3D.ts:471
↓ 11 callersFunctionwrapPointer
(ptr,__class__)
packages/draco/draco_decoder_gltf.js:24
↓ 10 callersFunctionAb
(a,b,c,d,e,f)
packages/ammo/ammo.js:30
↓ 10 callersFunctionFASTFLOOR
(x)
src/math/Random.ts:49
↓ 10 callersFunctionM
()
packages/draco/draco_wasm_wrapper_gltf.js:32
↓ 10 callersFunctionOa
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 10 callersFunctionRa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 10 callersFunctionaa
(a,c)
packages/ammo/ammo.js:9
↓ 10 callersMethodaddRendererMask
(tag: RendererMask)
src/components/renderer/RenderNode.ts:228
↓ 10 callersMethodbounce
(t)
src/math/TimeInterpolator.ts:133
↓ 10 callersMethodchangeLastPointValid
(valid: boolean)
packages/graphic/renderer/shape3d/Path3DShape3D.ts:268
↓ 10 callersMethodchangeLastPointValid
(valid: boolean)
packages/graphic/renderer/shape3d/Path2DShape3D.ts:254
↓ 10 callersFunctioncssValueToPixels
(val)
packages/debug/dat.gui.module.js:756
↓ 10 callersMethodfillShapeData
(points: Vector3[], colors: Color | Color[], forceUpdate: boolean = false)
packages/graphic/renderer/Graphics3DShape.ts:74
↓ 10 callersMethodgetChildByName
* * Search for object children and return a child object with a matching name. * @param name matching name * @param loopChild Whether t
src/core/entities/Entity.ts:240
↓ 10 callersMethodgetComponents
* * Returns all components of the specified type contained in the current object and its children. * If there are children in the child obj
src/core/entities/Object3D.ts:171
↓ 10 callersMethodgetKey
* Get a Keyframe Data by Index * @param index must int * @returns Keyframe {@link Keyframe}
src/math/AnimationCurveT.ts:155
↓ 10 callersMethodhasMask
(m1: RenderLayer, m2: RenderLayer)
src/gfx/renderJob/config/RenderLayer.ts:28
↓ 10 callersFunctionjb
(a)
packages/ammo/ammo.js:34
↓ 10 callersMethodload
* Load the file from the URL * @param url file URL * @param c File parser * @param loaderFunctions loader callback * @see LoaderFu
src/loader/FileLoader.ts:20
↓ 10 callersMethodlookAt
* current matrix move position and rotation to target * @param eye eye position * @param at target position * @param up normalize axis
src/math/Matrix4.ts:347
↓ 10 callersFunctionnI
(a)
packages/ammo/ammo.js:36
↓ 10 callersMethodparse
(initUrl: string, gltf, sceneId)
src/loader/parser/gltf/GLTFSubParser.ts:52
↓ 10 callersMethodparser
(bytesArray: BytesArray)
src/loader/parser/prefab/prefabData/PrefabNode.ts:10
↓ 10 callersMethodpeekToken
(offset: number = 0)
src/gfx/graphics/webGpu/shader/converter/GLSLSyntax.ts:112
↓ 10 callersFunctionrb
(a,b,c)
packages/ammo/ammo.js:34
↓ 10 callersMethodreadUnit32
()
src/util/BytesArray.ts:84
↓ 10 callersFunctionsb
(a,b)
packages/ammo/ammo.js:34
↓ 10 callersMethodsetTo
* @language en_US * Sets the members of Vector3 to the specified values * * @param xa The first element, such as the x coordinate.
src/math/Vector3.ts:809
↓ 10 callersMethodsetXY
(x: number, y: number)
src/components/gui/core/GUIQuad.ts:124
↓ 10 callersFunctiontb
(a,b,c)
packages/ammo/ammo.js:33
↓ 10 callersFunctiontinf_read_bits
(d, num, base)
packages/geometry/lib/opentype.js:196
↓ 10 callersFunctionub
(a,b,c,d)
packages/ammo/ammo.js:34
↓ 10 callersFunctionvb
(a,b,c)
packages/ammo/ammo.js:29
↓ 10 callersFunctionyb
(a)
packages/ammo/ammo.js:34
↓ 10 callersFunctionz
(y,A)
packages/ammo/ammo.js:27
↓ 9 callersFunctionBb
(a,b,c)
packages/ammo/ammo.js:33
↓ 9 callersFunctionCa
(a,b,c)
packages/ammo/ammo.js:35
↓ 9 callersFunctionDb
(a,b)
packages/ammo/ammo.js:35
↓ 9 callersFunctionKb
(a,b,c)
packages/ammo/ammo.js:34
↓ 9 callersFunctionLb
(a,b,c)
packages/ammo/ammo.js:32
↓ 9 callersFunctionMb
(a)
packages/ammo/ammo.js:36
↓ 9 callersFunctionNb
(a,b,c,d)
packages/ammo/ammo.js:30
↓ 9 callersFunctionPa
(a,b,c)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callersFunctionPb
(a)
packages/ammo/ammo.js:36
↓ 9 callersFunctionQb
(a,b,c)
packages/ammo/ammo.js:32
↓ 9 callersFunctionRb
(a,b,c,d,e)
packages/ammo/ammo.js:32
↓ 9 callersFunctionSb
(a)
packages/ammo/ammo.js:32
↓ 9 callersFunctionTa
(a,b)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callersFunctionUa
(a)
packages/draco/draco_decoder_gltf.js:15
↓ 9 callersFunctionUb
(a,b,c)
packages/ammo/ammo.js:33
↓ 9 callersMethodaddBoxShapeRigidBody
(obj: Object3D, mass: number, disableHibernation?: boolean, damping?: [number, number])
samples/physics/Sample_MultipleConstraints.ts:343
↓ 9 callersMethodcopyFrom
* The components of the source vector are set to the current vector * @param src Original vector * @returns
src/math/Vector3.ts:596
↓ 9 callersMethodcreateShape
* Create a shape3D by Shape3D constructor * * @template T * @param {Ctor<T>} cls * @return {*} {T} * @memberof Shape3DRender
packages/graphic/renderer/Shape3DRenderer.ts:51
↓ 9 callersMethodfromEulerAngles
* Fills the quaternion object with values representing the given euler rotation. * @param ax The angle in radians of the rotation aroun
src/math/Quaternion.ts:315
↓ 9 callersMethodfromToRotation
* create matrix from two direction * @param fromDirection first direction * @param toDirection second direction * @param target ref ma
src/math/Matrix4.ts:153
↓ 9 callersMethodgenMeshBounds
* Merge the bounding boxes that have been added to the world matrix based on the mesh of the children node
src/util/BoundUtil.ts:21
↓ 9 callersFunctionlerp
(v0: number, v1: number, t: number)
src/math/MathUtil.ts:293
↓ 9 callersMethodloadFont
* load font file by url * @param url font file url * @param loaderFunctions callback * @returns
src/assets/Res.ts:412
↓ 9 callersFunctionmb
(a)
packages/ammo/ammo.js:34
↓ 9 callersMethodmixVector3
(src: vec3, dest: vec3, t: number, ret?: vec3)
packages/graphic/renderer/shape3d/LineShape3D.ts:84
↓ 9 callersMethodonRotationChange
(oldValue?: Vector3, newValue?: Vector3)
packages/physics/rigidbody/RigidbodyExpansion.ts:59
↓ 9 callersMethodparseError
(rgbe_error_code, msg)
src/loader/parser/RGBEParser.ts:150
↓ 9 callersMethodrandomRGB
(seedR: number = 0.5, seedG: number = 0.5, seedB: number = 0.5, baseR: number = 0.5, baseG: number = 0.5, base
src/math/Color.ts:156
↓ 9 callersMethodscale
* Let's multiply the x and y values of this vector times v. * @param v
src/math/Vector2.ts:152
↓ 9 callersMethodsetBtVec
* Set Ammo.btVector3 using x, y, z
packages/physics/utils/TempPhyMath.ts:50
↓ 9 callersMethodstopImmediatePropagation
* * Prevent bubbling of all event listeners in subsequent nodes of the current node in the event flow.
src/event/CEvent.ts:110
↓ 9 callersMethodupdate
(width: number, height: number, clusterPix: number, clusterTileX: number, clusterTileY: number, clusterTileZ:
src/gfx/renderJob/passRenderer/cluster/ClusterLightingBuffer.ts:21
↓ 9 callersFunctionwb
(a,b,c,d,e)
packages/ammo/ammo.js:29
↓ 9 callersMethodx
(value: number)
src/components/Transform.ts:477
↓ 9 callersMethody
(value: number)
src/components/Transform.ts:497
↓ 9 callersMethodz
(value: number)
src/components/Transform.ts:517
↓ 8 callersFunction$b
(a)
packages/ammo/ammo.js:36
↓ 8 callersFunctionCreateFloatArray
(buffer: ArrayBufferLike, byteOffset?: number, length?: number)
packages/wasm-matrix/WasmMatrix.ts:6
↓ 8 callersFunctionKa
(a)
packages/ammo/ammo.js:36
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